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LILITH Armchair by Theodor Perdios
PRO
$7
Royalty free
Platform:3dsMax 2017 + fbx
Render:
V-Ray
Corona
Size:
64 MBNEW
Colors:
Style:Modern
Materials: Fabric
Formfactor:
Published 29 October 2024
LILITH Armchair by Theodor Perdios, 2024

https://www.theodoreperdios.com/lilith 

A fascinating synthesis of mythology and contemporary design, Lilith speaks to both the past and the present. The design abstracts the serpentine image, transforming it into a graceful and sophisticated form.
The curves and lines of the chair subtly reference the fluidity of the snake, but it is executed with modernist restraint.

W_120 x D_120 x H_65 cm

polys: 166142
verts: 165912

The archive contains a 3ds max 2017 scene for Corona and V-Ray + fbx files.
Units of measurement: mm.

Renders for the preview are made in Corona Render 10. The model uses CoronaLegacyMtl. Conversion of materials to V-Ray is done using V-Ray scene converter.

The turbosmooth modifier is partially applied to the model (in viewport - 0 iterations, in render - 1 iteration). Pivot is configured. XForm, there is a scan.
All models, textures and materials are named logically and in accordance with the objects.
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LILITH Armchair by Theodor Perdios

PRO
$7
Royalty free
26
26
26
Platform:3dsMax 2017 + fbx
Render:
V-Ray
Corona
Size:
64 MBNEW
Colors:
Style:Modern
Materials: Fabric
Formfactor:
Published 29 October 2024
LILITH Armchair by Theodor Perdios, 2024

https://www.theodoreperdios.com/lilith 

A fascinating synthesis of mythology and contemporary design, Lilith speaks to both the past and the present. The design abstracts the serpentine image, transforming it into a graceful and sophisticated form.
The curves and lines of the chair subtly reference the fluidity of the snake, but it is executed with modernist restraint.

W_120 x D_120 x H_65 cm

polys: 166142
verts: 165912

The archive contains a 3ds max 2017 scene for Corona and V-Ray + fbx files.
Units of measurement: mm.

Renders for the preview are made in Corona Render 10. The model uses CoronaLegacyMtl. Conversion of materials to V-Ray is done using V-Ray scene converter.

The turbosmooth modifier is partially applied to the model (in viewport - 0 iterations, in render - 1 iteration). Pivot is configured. XForm, there is a scan.
All models, textures and materials are named logically and in accordance with the objects.