








0 Recommend
Chandelier "Balloon"
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 15 MB |
| Colors: | |
| Style: | Ethnic |
| Materials: | Metal, Glass |
| Formfactor: |
Published 11 July 2020
Remember to enable turbosmooth before rendering
Polys: 79 856
Verts: 80,230
The model was made according to the references from the Internet.
There are 3 spheres in the scene that have the material of silver, bronze and gold. Use them to repaint the lamp in the material you need.
The model is a scan.
For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured with PBR in mind.
Polys: 79 856
Verts: 80,230
The model was made according to the references from the Internet.
There are 3 spheres in the scene that have the material of silver, bronze and gold. Use them to repaint the lamp in the material you need.
The model is a scan.
For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured with PBR in mind.
0 comments
Chandelier "Balloon"
PRO
$7
Royalty free
53
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 15 MB |
| Colors: | |
| Style: | Ethnic |
| Materials: | Metal, Glass |
| Formfactor: |
Published 11 July 2020
Remember to enable turbosmooth before rendering
Polys: 79 856
Verts: 80,230
The model was made according to the references from the Internet.
There are 3 spheres in the scene that have the material of silver, bronze and gold. Use them to repaint the lamp in the material you need.
The model is a scan.
For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured with PBR in mind.
Polys: 79 856
Verts: 80,230
The model was made according to the references from the Internet.
There are 3 spheres in the scene that have the material of silver, bronze and gold. Use them to repaint the lamp in the material you need.
The model is a scan.
For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured with PBR in mind.
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