0 Recommend
Loft It Cappello Ceiling Lamp
PRO
$7
Royalty free
Platform:3dsMax 2013 + obj
Render:
V-Ray
Corona
Size:
0 MBNEW
Colors:
Style:Modern
Materials: Plastic
Formfactor:
Published 2 May 2026
Name: Loft It Cappello Ceiling Lamp
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔50 cm, ↗50 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ

The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. To ensure that "Displacement" works correctly, your scene must be in centimeters and at the correct scale.

All objects in the scene have one Multi/Sub-Object material applied.

https: https://lu.ru/sortament/svetilniki/potolochnye/kruglye/potolochnyj_svetil_nik_svetodiodnyj_loft_it_cappello_10229_black/?utm_referrer=lu.ru 
0 comments

Loft It Cappello Ceiling Lamp

PRO
$7
Royalty free
2
2
2
Platform:3dsMax 2013 + obj
Render:
V-Ray
Corona
Size:
0 MBNEW
Colors:
Style:Modern
Materials: Plastic
Formfactor:
Published 2 May 2026
Name: Loft It Cappello Ceiling Lamp
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔50 cm, ↗50 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ

The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. To ensure that "Displacement" works correctly, your scene must be in centimeters and at the correct scale.

All objects in the scene have one Multi/Sub-Object material applied.

https: https://lu.ru/sortament/svetilniki/potolochnye/kruglye/potolochnyj_svetil_nik_svetodiodnyj_loft_it_cappello_10229_black/?utm_referrer=lu.ru