








0 Recommend
Lol :) Giuseppe Vigano '
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 48 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Leather |
| Formfactor: |
Published 24 February 2017
Chair: Lol :) Designer: Giuseppe Vigano Dimensions: W: 1450mm; L: 1250mm; Q: 960mm. Shaders for engines: -VRay; -Corona-Renderer. Model: - Two models: - high detail: 280,633 polygons; - Medium details: 88766 polygons (hand made with high poly); - On the model applied CoronaMtl, but on the balls into the mat. editore has VRayMtl; - Further in the archive are two MtlLibrary.mat shaders for VRay and Corona-renderer separately; - Model normally deployed: the texture does not float and tiles; - Skolapseny stacks; - Models combined into a single editable poly with Multi / Sub MTL four id. - Knocked XForm; - It pivots the basis of the model in the center of coordinates; - Cleaned the Colosseum; - All polygons 4-coal; - Model dismantled by smoothing groups; - Well, etc .; - System One unit - mm; - The name of the models "Lol_hi_poly" and "Lol_middle_poly" respectively; - The name of the material is also written; - Model in a separate layer "Lol". The composition of the archive: - .max 2013 (280 633-polys) with CoronaMtl and Vray materials (on the ball); - .max 2013 (88 766-polys) with CoronaMtl and Vray materials (on the ball); - .OBJ; (280,633 polys); - .OBJ; (88,766 polys); - .mat (Corona-renderer); - .mat (Vray); - Textures; - Preview. Preview taken using Corona-renderer.
0 comments
Lol :) Giuseppe Vigano '
PRO
$7
Royalty free
26
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 48 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Leather |
| Formfactor: |
Published 24 February 2017
Chair: Lol :) Designer: Giuseppe Vigano Dimensions: W: 1450mm; L: 1250mm; Q: 960mm. Shaders for engines: -VRay; -Corona-Renderer. Model: - Two models: - high detail: 280,633 polygons; - Medium details: 88766 polygons (hand made with high poly); - On the model applied CoronaMtl, but on the balls into the mat. editore has VRayMtl; - Further in the archive are two MtlLibrary.mat shaders for VRay and Corona-renderer separately; - Model normally deployed: the texture does not float and tiles; - Skolapseny stacks; - Models combined into a single editable poly with Multi / Sub MTL four id. - Knocked XForm; - It pivots the basis of the model in the center of coordinates; - Cleaned the Colosseum; - All polygons 4-coal; - Model dismantled by smoothing groups; - Well, etc .; - System One unit - mm; - The name of the models "Lol_hi_poly" and "Lol_middle_poly" respectively; - The name of the material is also written; - Model in a separate layer "Lol". The composition of the archive: - .max 2013 (280 633-polys) with CoronaMtl and Vray materials (on the ball); - .max 2013 (88 766-polys) with CoronaMtl and Vray materials (on the ball); - .OBJ; (280,633 polys); - .OBJ; (88,766 polys); - .mat (Corona-renderer); - .mat (Vray); - Textures; - Preview. Preview taken using Corona-renderer.
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