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Marble set (seamless) | 05
PRO
$7
Royalty free
Platform:3dsMax 2014 + obj
Render:
V-Ray
Corona
Size:
83 MBNEW
Colors:
Style:Modern
Materials: Stone
Formfactor:
Published 8 January 2023
6 seamless gray marble materials, matte and glossy.

Texture resolution: 4-6K. The height of the wall on the preview is 3m

To work materials with the FloorGenerator plugin, instructions can be found here: https://youtu.be/-cZw3DQ0ad4 

My other models: https://3dsky.org/users/embryon/models 

Materials: Vray and Corona

Those who work in V-Ray versions lower than version 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR ( GGX ), if your version is lower than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whatever suits you best.
For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured with PBR in mind.

Important! The scene in the preview is different from the scene in the archive. Texture scale in millimeters ("Use Real-World Scale").
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Marble set (seamless) | 05

PRO
$7
Royalty free
88
88
88
Platform:3dsMax 2014 + obj
Render:
V-Ray
Corona
Size:
83 MBNEW
Colors:
Style:Modern
Materials: Stone
Formfactor:
Published 8 January 2023
6 seamless gray marble materials, matte and glossy.

Texture resolution: 4-6K. The height of the wall on the preview is 3m

To work materials with the FloorGenerator plugin, instructions can be found here: https://youtu.be/-cZw3DQ0ad4 

My other models: https://3dsky.org/users/embryon/models 

Materials: Vray and Corona

Those who work in V-Ray versions lower than version 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR ( GGX ), if your version is lower than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whatever suits you best.
For Corona render, it is recommended to install a version of at least 1.5, since the glossiness of materials is configured with PBR in mind.

Important! The scene in the preview is different from the scene in the archive. Texture scale in millimeters ("Use Real-World Scale").
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