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Marenco 2 seat sofa by Arflex
PRO
$7
Royalty free
Platform:3dsMax 2013 + obj
Render:
V-Ray
Size:
57 MBNEW
Polygons:288K
Colors:
Length:99 cm
Width:200 cm
Height:79 cm
Style:Modern
Materials: Fabric
Formfactor:
Published 7 December 2023
Marenco sofa by Arflex

Double sofa designed by Mario Marenco. The unique design and wide modularity continue to make the Marenco sofa a must-have element in a modern interior.

https://www.arflex.it/au/en/marenco 

Dimensions: 997 x 2009 x 790 mm;

Polys: 288 708
Verts: 288,329

The fur is made using Hair and Fur.
To display fur, enable the Hair and Fur modifier

For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry

To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all model elements;
6. Select the skin, in the “Hair and Fur” modifier in the “Tools” tab, select “Recomb From Splines”;
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete the splines and close the model group.
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Marenco 2 seat sofa by Arflex

PRO
$7
Royalty free
78
78
78
Platform:3dsMax 2013 + obj
Render:
V-Ray
Size:
57 MBNEW
Polygons:288K
Colors:
Length:99 cm
Width:200 cm
Height:79 cm
Style:Modern
Materials: Fabric
Formfactor:
Published 7 December 2023
Marenco sofa by Arflex

Double sofa designed by Mario Marenco. The unique design and wide modularity continue to make the Marenco sofa a must-have element in a modern interior.

https://www.arflex.it/au/en/marenco 

Dimensions: 997 x 2009 x 790 mm;

Polys: 288 708
Verts: 288,329

The fur is made using Hair and Fur.
To display fur, enable the Hair and Fur modifier

For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry

To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all model elements;
6. Select the skin, in the “Hair and Fur” modifier in the “Tools” tab, select “Recomb From Splines”;
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete the splines and close the model group.