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Marenco armchair by Arflex
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 41 MBNEW |
| Polygons: | 232K |
| Colors: | |
| Length: | 98 cm |
| Width: | 122 cm |
| Height: | 78 cm |
| Style: | Modern |
| Materials: | Fabric |
| Formfactor: |
Published 5 October 2023
Marenco armchair by Arflex
Armchair designed by Mario Marenco with fur skin
https://www.arflex.it/au/en/marenco-armchair
Dimensions: 980 x 1227 x 780 mm;
Polys: 232,576
Verts: 232,413
The fur is made using Hair and Fur.
To display fur, enable the Hair and Fur modifier
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all model elements;
6. Select the skin, in the “Hair and Fur” modifier in the “Tools” tab, select “Recomb From Splines”;
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete the splines and close the model group.
Armchair designed by Mario Marenco with fur skin
https://www.arflex.it/au/en/marenco-armchair
Dimensions: 980 x 1227 x 780 mm;
Polys: 232,576
Verts: 232,413
The fur is made using Hair and Fur.
To display fur, enable the Hair and Fur modifier
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all model elements;
6. Select the skin, in the “Hair and Fur” modifier in the “Tools” tab, select “Recomb From Splines”;
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete the splines and close the model group.
0 comments
Marenco armchair by Arflex
PRO
$7
Royalty free
35
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 41 MBNEW |
| Polygons: | 232K |
| Colors: | |
| Length: | 98 cm |
| Width: | 122 cm |
| Height: | 78 cm |
| Style: | Modern |
| Materials: | Fabric |
| Formfactor: |
Published 5 October 2023
Marenco armchair by Arflex
Armchair designed by Mario Marenco with fur skin
https://www.arflex.it/au/en/marenco-armchair
Dimensions: 980 x 1227 x 780 mm;
Polys: 232,576
Verts: 232,413
The fur is made using Hair and Fur.
To display fur, enable the Hair and Fur modifier
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all model elements;
6. Select the skin, in the “Hair and Fur” modifier in the “Tools” tab, select “Recomb From Splines”;
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete the splines and close the model group.
Armchair designed by Mario Marenco with fur skin
https://www.arflex.it/au/en/marenco-armchair
Dimensions: 980 x 1227 x 780 mm;
Polys: 232,576
Verts: 232,413
The fur is made using Hair and Fur.
To display fur, enable the Hair and Fur modifier
For correct display: System Units Setup - Millimeters
vray: Rendering > Effects > Hair and Fur > Hair > mr prim
corona: Rendering > Effects > Hair and Fur > Hair > geometry
To reflect fur along the axes:
1. Open the model group and select the skin;
2. In the "Hair and Fur" modifier, in the "Tools" tab, select "Guides -> Splines";
3. Wait until the end of the operation to create splines, on the basis of which the fur of your reflected model will be built;
4. Add the created splines to the general group of the model, close the group and reflect the model along the desired axis;
5. Ungroup, make X-FORM of all model elements;
6. Select the skin, in the “Hair and Fur” modifier in the “Tools” tab, select “Recomb From Splines”;
7. After clicking on the previously created splines. As a result, the fur will be recalculated based on your splines;
8. Delete the splines and close the model group.
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