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Wall decoration material No. 12
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 49 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone, Concrete |
| Formfactor: |
Published 12 September 2022
Material decorative finishing of walls of facades and interiors.
A scene with a 3dsmax_2014 sphere on which the material is set up PBR, take it with an eyedropper and throw it on your object - you can also customize the material for yourself. In render setup enable displacement. The strength of the relief can be adjusted. Texture resolution 4096x4096
The material can be adjusted with the Tiling parameters in the maps and the UVW map modifier.
A scene with a 3dsmax_2014 sphere on which the material is set up PBR, take it with an eyedropper and throw it on your object - you can also customize the material for yourself. In render setup enable displacement. The strength of the relief can be adjusted. Texture resolution 4096x4096
The material can be adjusted with the Tiling parameters in the maps and the UVW map modifier.
0 comments
Wall decoration material No. 12
PRO
$7
Royalty free
149
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 49 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Stone, Concrete |
| Formfactor: |
Published 12 September 2022
Material decorative finishing of walls of facades and interiors.
A scene with a 3dsmax_2014 sphere on which the material is set up PBR, take it with an eyedropper and throw it on your object - you can also customize the material for yourself. In render setup enable displacement. The strength of the relief can be adjusted. Texture resolution 4096x4096
The material can be adjusted with the Tiling parameters in the maps and the UVW map modifier.
A scene with a 3dsmax_2014 sphere on which the material is set up PBR, take it with an eyedropper and throw it on your object - you can also customize the material for yourself. In render setup enable displacement. The strength of the relief can be adjusted. Texture resolution 4096x4096
The material can be adjusted with the Tiling parameters in the maps and the UVW map modifier.
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