








0 Recommend
Rocky beach material
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 21 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Stone |
Published 31 August 2019
MAX 2013
MAX 2016
FBX not included DisplacementMod (height 16cm)
Shingle material of medium size
The actual size is ~ 2.5x5 meters.
Highly detailed seamless texture:
Diffuse, Specular, Normal, AO, Displacement (EXR-32bit): 8192 * 4096px
The .max files contain the materials Vray and Corona configured and the Vray (Corona) DisplacementMod modifier, you can disable it for distant shots and leave only a normal map to speed up rendering.
MAX 2016
FBX not included DisplacementMod (height 16cm)
Shingle material of medium size
The actual size is ~ 2.5x5 meters.
Highly detailed seamless texture:
Diffuse, Specular, Normal, AO, Displacement (EXR-32bit): 8192 * 4096px
The .max files contain the materials Vray and Corona configured and the Vray (Corona) DisplacementMod modifier, you can disable it for distant shots and leave only a normal map to speed up rendering.
0 comments
Rocky beach material
PRO
$7
Royalty free
62
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 21 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Stone |
Published 31 August 2019
MAX 2013
MAX 2016
FBX not included DisplacementMod (height 16cm)
Shingle material of medium size
The actual size is ~ 2.5x5 meters.
Highly detailed seamless texture:
Diffuse, Specular, Normal, AO, Displacement (EXR-32bit): 8192 * 4096px
The .max files contain the materials Vray and Corona configured and the Vray (Corona) DisplacementMod modifier, you can disable it for distant shots and leave only a normal map to speed up rendering.
MAX 2016
FBX not included DisplacementMod (height 16cm)
Shingle material of medium size
The actual size is ~ 2.5x5 meters.
Highly detailed seamless texture:
Diffuse, Specular, Normal, AO, Displacement (EXR-32bit): 8192 * 4096px
The .max files contain the materials Vray and Corona configured and the Vray (Corona) DisplacementMod modifier, you can disable it for distant shots and leave only a normal map to speed up rendering.
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