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Mineral plaster material #3
PRO
$7
Royalty free
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 96 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Gypsum |
Published 15 August 2025
Mineral Plaster Material #3
plaster, decorative plaster, light plaster, colored plaster, cream plaster, golden plaster, silver plaster, plaster texture, wall decoration, interior decoration, facade decoration, interior, exterior, surface, relief wall, textured plaster, building materials, finishing materials, V-Ray material, Corona material
plaster, decorative plaster, light plaster, colored plaster, cream plaster, gold plaster, silver plaster, plaster texture, wall finish, interior finish, facade finish, interior, exterior, surface, textured wall, textured plaster, building materials, finishing materials, V-Ray material, Corona material
Fully supported by the following renderers:
V-Ray is fully compatible with versions 2.4 to 5.2.
It also works correctly in V-Ray 6 and higher, like classic VRayMtl.
Corona Renderer from version 1.7 and above
V-Ray:
Classic VRayMtl is used, without the use of V-Ray Blend, V-Ray Switch, VRayGtrFresnel and other advanced nodes.
Thanks to this, the material works stably both in old builds (2.x) and in new versions of V-Ray.
All cards are connected to standard slots: Diffuse, Reflection, Glossiness, Fresnel IOR. The normal card is connected via VRayNormalMap, a standard V—Ray node supported from version 2.4 and higher. No third-party plugins or non-standard schemes.
Corona Renderer:
The material is based on CoronaMtl, without using modern options such as Clearcoat, Metalness, SSS, etc.
This makes it fully compatible with Corona Renderer starting with version 1.7, including older versions that did not yet have support for PBR modes and complex effects.
Versatility:
The same set of textures is suitable for both V-Ray and Corona.
No third-party plugins or non-standard shaders.
Archive contents:
3ds Max 2012 scene (2 files):
• one with V-Ray (VRayMtl) material
• one with Corona (CoronaMtl) material
FBX file for importing to other programs (Maya, Blender, Cinema 4D, etc.) — contains a plane with already assigned material (with textures connected).
Set of textures (JPG):
Diffuse.jpg — diffuse map (base color)
Reflection.jpg — reflections
Glossiness.jpg — gloss
Fresnel.jpg — fresnel IOR
Normal.jpg — normal map (used instead of bump)
plaster, decorative plaster, light plaster, colored plaster, cream plaster, golden plaster, silver plaster, plaster texture, wall decoration, interior decoration, facade decoration, interior, exterior, surface, relief wall, textured plaster, building materials, finishing materials, V-Ray material, Corona material
plaster, decorative plaster, light plaster, colored plaster, cream plaster, gold plaster, silver plaster, plaster texture, wall finish, interior finish, facade finish, interior, exterior, surface, textured wall, textured plaster, building materials, finishing materials, V-Ray material, Corona material
Fully supported by the following renderers:
V-Ray is fully compatible with versions 2.4 to 5.2.
It also works correctly in V-Ray 6 and higher, like classic VRayMtl.
Corona Renderer from version 1.7 and above
V-Ray:
Classic VRayMtl is used, without the use of V-Ray Blend, V-Ray Switch, VRayGtrFresnel and other advanced nodes.
Thanks to this, the material works stably both in old builds (2.x) and in new versions of V-Ray.
All cards are connected to standard slots: Diffuse, Reflection, Glossiness, Fresnel IOR. The normal card is connected via VRayNormalMap, a standard V—Ray node supported from version 2.4 and higher. No third-party plugins or non-standard schemes.
Corona Renderer:
The material is based on CoronaMtl, without using modern options such as Clearcoat, Metalness, SSS, etc.
This makes it fully compatible with Corona Renderer starting with version 1.7, including older versions that did not yet have support for PBR modes and complex effects.
Versatility:
The same set of textures is suitable for both V-Ray and Corona.
No third-party plugins or non-standard shaders.
Archive contents:
3ds Max 2012 scene (2 files):
• one with V-Ray (VRayMtl) material
• one with Corona (CoronaMtl) material
FBX file for importing to other programs (Maya, Blender, Cinema 4D, etc.) — contains a plane with already assigned material (with textures connected).
Set of textures (JPG):
Diffuse.jpg — diffuse map (base color)
Reflection.jpg — reflections
Glossiness.jpg — gloss
Fresnel.jpg — fresnel IOR
Normal.jpg — normal map (used instead of bump)
0 comments
Mineral plaster material #3
PRO
$7
Royalty free
7
| Platform: | 3dsMax 2012 + fbx |
| Render: | |
| Size: | 96 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Gypsum |
Published 15 August 2025
Mineral Plaster Material #3
plaster, decorative plaster, light plaster, colored plaster, cream plaster, golden plaster, silver plaster, plaster texture, wall decoration, interior decoration, facade decoration, interior, exterior, surface, relief wall, textured plaster, building materials, finishing materials, V-Ray material, Corona material
plaster, decorative plaster, light plaster, colored plaster, cream plaster, gold plaster, silver plaster, plaster texture, wall finish, interior finish, facade finish, interior, exterior, surface, textured wall, textured plaster, building materials, finishing materials, V-Ray material, Corona material
Fully supported by the following renderers:
V-Ray is fully compatible with versions 2.4 to 5.2.
It also works correctly in V-Ray 6 and higher, like classic VRayMtl.
Corona Renderer from version 1.7 and above
V-Ray:
Classic VRayMtl is used, without the use of V-Ray Blend, V-Ray Switch, VRayGtrFresnel and other advanced nodes.
Thanks to this, the material works stably both in old builds (2.x) and in new versions of V-Ray.
All cards are connected to standard slots: Diffuse, Reflection, Glossiness, Fresnel IOR. The normal card is connected via VRayNormalMap, a standard V—Ray node supported from version 2.4 and higher. No third-party plugins or non-standard schemes.
Corona Renderer:
The material is based on CoronaMtl, without using modern options such as Clearcoat, Metalness, SSS, etc.
This makes it fully compatible with Corona Renderer starting with version 1.7, including older versions that did not yet have support for PBR modes and complex effects.
Versatility:
The same set of textures is suitable for both V-Ray and Corona.
No third-party plugins or non-standard shaders.
Archive contents:
3ds Max 2012 scene (2 files):
• one with V-Ray (VRayMtl) material
• one with Corona (CoronaMtl) material
FBX file for importing to other programs (Maya, Blender, Cinema 4D, etc.) — contains a plane with already assigned material (with textures connected).
Set of textures (JPG):
Diffuse.jpg — diffuse map (base color)
Reflection.jpg — reflections
Glossiness.jpg — gloss
Fresnel.jpg — fresnel IOR
Normal.jpg — normal map (used instead of bump)
plaster, decorative plaster, light plaster, colored plaster, cream plaster, golden plaster, silver plaster, plaster texture, wall decoration, interior decoration, facade decoration, interior, exterior, surface, relief wall, textured plaster, building materials, finishing materials, V-Ray material, Corona material
plaster, decorative plaster, light plaster, colored plaster, cream plaster, gold plaster, silver plaster, plaster texture, wall finish, interior finish, facade finish, interior, exterior, surface, textured wall, textured plaster, building materials, finishing materials, V-Ray material, Corona material
Fully supported by the following renderers:
V-Ray is fully compatible with versions 2.4 to 5.2.
It also works correctly in V-Ray 6 and higher, like classic VRayMtl.
Corona Renderer from version 1.7 and above
V-Ray:
Classic VRayMtl is used, without the use of V-Ray Blend, V-Ray Switch, VRayGtrFresnel and other advanced nodes.
Thanks to this, the material works stably both in old builds (2.x) and in new versions of V-Ray.
All cards are connected to standard slots: Diffuse, Reflection, Glossiness, Fresnel IOR. The normal card is connected via VRayNormalMap, a standard V—Ray node supported from version 2.4 and higher. No third-party plugins or non-standard schemes.
Corona Renderer:
The material is based on CoronaMtl, without using modern options such as Clearcoat, Metalness, SSS, etc.
This makes it fully compatible with Corona Renderer starting with version 1.7, including older versions that did not yet have support for PBR modes and complex effects.
Versatility:
The same set of textures is suitable for both V-Ray and Corona.
No third-party plugins or non-standard shaders.
Archive contents:
3ds Max 2012 scene (2 files):
• one with V-Ray (VRayMtl) material
• one with Corona (CoronaMtl) material
FBX file for importing to other programs (Maya, Blender, Cinema 4D, etc.) — contains a plane with already assigned material (with textures connected).
Set of textures (JPG):
Diffuse.jpg — diffuse map (base color)
Reflection.jpg — reflections
Glossiness.jpg — gloss
Fresnel.jpg — fresnel IOR
Normal.jpg — normal map (used instead of bump)
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