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Wet asphalt material 05 4k seamless PBR
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 47 MBNEW |
| Polygons: | 32 |
| Colors: | |
| Length: | 300 cm |
| Width: | 300 cm |
| Height: | 3 cm |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 26 September 2022
video preview: https://youtu.be/_U_SbxQ1asg
Old gray asphalt with cracks. Two materials - wet and dry. The puddle density is adjusted in the "wet_mask_noise" procedural map, the total wetness is adjusted through the "spec_map" intensity.
The actual size is 3x3 meters.
Highly detailed seamless textures:
JPEG Diffuse, Specular, Normal, AO, Displacement (EXR 32-bit): 4096x4096px
The .max file contains a customized Vray (Corona) PBR material with Displacement(3cm), you can disable it for distant shots.
system units: centimeters
Old gray asphalt with cracks. Two materials - wet and dry. The puddle density is adjusted in the "wet_mask_noise" procedural map, the total wetness is adjusted through the "spec_map" intensity.
The actual size is 3x3 meters.
Highly detailed seamless textures:
JPEG Diffuse, Specular, Normal, AO, Displacement (EXR 32-bit): 4096x4096px
The .max file contains a customized Vray (Corona) PBR material with Displacement(3cm), you can disable it for distant shots.
system units: centimeters
0 comments
Wet asphalt material 05 4k seamless PBR
PRO
$7
Royalty free
61
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 47 MBNEW |
| Polygons: | 32 |
| Colors: | |
| Length: | 300 cm |
| Width: | 300 cm |
| Height: | 3 cm |
| Style: | Modern |
| Materials: | Stone |
| Formfactor: |
Published 26 September 2022
video preview: https://youtu.be/_U_SbxQ1asg
Old gray asphalt with cracks. Two materials - wet and dry. The puddle density is adjusted in the "wet_mask_noise" procedural map, the total wetness is adjusted through the "spec_map" intensity.
The actual size is 3x3 meters.
Highly detailed seamless textures:
JPEG Diffuse, Specular, Normal, AO, Displacement (EXR 32-bit): 4096x4096px
The .max file contains a customized Vray (Corona) PBR material with Displacement(3cm), you can disable it for distant shots.
system units: centimeters
Old gray asphalt with cracks. Two materials - wet and dry. The puddle density is adjusted in the "wet_mask_noise" procedural map, the total wetness is adjusted through the "spec_map" intensity.
The actual size is 3x3 meters.
Highly detailed seamless textures:
JPEG Diffuse, Specular, Normal, AO, Displacement (EXR 32-bit): 4096x4096px
The .max file contains a customized Vray (Corona) PBR material with Displacement(3cm), you can disable it for distant shots.
system units: centimeters
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