0 Recommend
Wet asphalt material 06 8k seamless PBR
PRO
$7
Royalty free
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
104 MBNEW
Polygons:64
Colors:
Length:300 cm
Width:300 cm
Height:1 cm
Style:Modern
Materials: Stone, Organics
Published 29 August 2023
video preview: https://www.youtube.com/watch?v=05qGFEHYefw 
Gray asphalt, clean without cracks or defects. Two variations: dry and wet with puddles. Puddles are done procedurally through the Noise map (they don't have bitmap textures).
Detail is suitable for far and close shots.

The actual size is 3x3 meters.

Highly detailed seamless textures up to 8192x8192px:
Diffuse, Specular/Glossiness, Normal, AO, Displacement (PNG, EXR 32-bit)

The .max file contains a customized Vray (Corona) PBR material with Displacement (0.7 cm), you can disable it for distant frames.
The puddle density is adjusted in the "wet_mask_noise" procedural map, the overall Wetness is adjusted through the "spec_map" intensity.
System units: centimeters

*When importing from FBX make sure input gamma = 1 for all textures except Diffuse color.
*To maintain correct dimensions when importing from FBX for versions MAX 2016 and below, import FBX via the File/Import menu
0 comments

Wet asphalt material 06 8k seamless PBR

PRO
$7
Royalty free
172
172
172
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
104 MBNEW
Polygons:64
Colors:
Length:300 cm
Width:300 cm
Height:1 cm
Style:Modern
Materials: Stone, Organics
Published 29 August 2023
video preview: https://www.youtube.com/watch?v=05qGFEHYefw 
Gray asphalt, clean without cracks or defects. Two variations: dry and wet with puddles. Puddles are done procedurally through the Noise map (they don't have bitmap textures).
Detail is suitable for far and close shots.

The actual size is 3x3 meters.

Highly detailed seamless textures up to 8192x8192px:
Diffuse, Specular/Glossiness, Normal, AO, Displacement (PNG, EXR 32-bit)

The .max file contains a customized Vray (Corona) PBR material with Displacement (0.7 cm), you can disable it for distant frames.
The puddle density is adjusted in the "wet_mask_noise" procedural map, the overall Wetness is adjusted through the "spec_map" intensity.
System units: centimeters

*When importing from FBX make sure input gamma = 1 for all textures except Diffuse color.
*To maintain correct dimensions when importing from FBX for versions MAX 2016 and below, import FBX via the File/Import menu
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