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Wet asphalt material 07 8k seamless PBR
PRO
$7
Royalty free
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
100 MBNEW
Polygons:64
Colors:
Length:200 cm
Width:200 cm
Height:0.5 cm
Style:Modern
Materials: Stone, Liquid
Formfactor:
Published 30 August 2023
video preview: https://youtu.be/ISjuJkuMg88 
Gray asphalt, clean without cracks or defects. Two variations: dry and wet with puddles. Puddles are done procedurally through the Noise map (do not have bitmap textures)
Detail is suitable for far and close shots, as well as for macro.

The actual size is 2x2 meters.

Highly detailed seamless textures up to 8192x8192px:
Diffuse, Specular/Glossiness, Normal, AO, Displacement (PNG for compatibility, EXR 32-bit for full detail)

The .max file contains a customized Vray (Corona) PBR material with Displacement (0.5 cm), you can disable it for distant shots.
The puddle density is adjusted in the "wet_mask_noise" procedural map, the overall Wetness is adjusted through the "spec_map" intensity.
System units: centimeters

*When importing from FBX make sure input gamma = 1 for all textures except Diffuse color.
*To maintain correct dimensions when importing from FBX for versions MAX 2016 and below, import FBX via the File/Import menu
0 comments

Wet asphalt material 07 8k seamless PBR

PRO
$7
Royalty free
37
37
37
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
100 MBNEW
Polygons:64
Colors:
Length:200 cm
Width:200 cm
Height:0.5 cm
Style:Modern
Materials: Stone, Liquid
Formfactor:
Published 30 August 2023
video preview: https://youtu.be/ISjuJkuMg88 
Gray asphalt, clean without cracks or defects. Two variations: dry and wet with puddles. Puddles are done procedurally through the Noise map (do not have bitmap textures)
Detail is suitable for far and close shots, as well as for macro.

The actual size is 2x2 meters.

Highly detailed seamless textures up to 8192x8192px:
Diffuse, Specular/Glossiness, Normal, AO, Displacement (PNG for compatibility, EXR 32-bit for full detail)

The .max file contains a customized Vray (Corona) PBR material with Displacement (0.5 cm), you can disable it for distant shots.
The puddle density is adjusted in the "wet_mask_noise" procedural map, the overall Wetness is adjusted through the "spec_map" intensity.
System units: centimeters

*When importing from FBX make sure input gamma = 1 for all textures except Diffuse color.
*To maintain correct dimensions when importing from FBX for versions MAX 2016 and below, import FBX via the File/Import menu