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Marble Velvet Material
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 15 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Fabric |
| Formfactor: |
Published 28 December 2020
Only for 3ds max and Vray, Corona will display incorrectly.
* FBX format does not save falloff curves, they need to be adjusted according to the sample (the screenshot is attached in the textures), also in FBX you need to set "input gamma" = 1 for the raster Normal map
YouTube preview:
https://youtu.be/4oxHqxi4GDM
Material made with procedural noise and raster maps (normals, reflections)
The material takes into account the direction of the pile, the refraction of light inside the villi relative to light sources, the angle of the surface. Shimmers beautifully in the light.
The color changes easily in the diff_color + falloff + mask / main_color map.
High Resolution Seamless Textures Normals 2048x2048px, WB mask 4096x4096px.
UV sample and tiling are set to a standard fabric width of 1.5 meters.
* FBX format does not save falloff curves, they need to be adjusted according to the sample (the screenshot is attached in the textures), also in FBX you need to set "input gamma" = 1 for the raster Normal map
YouTube preview:
https://youtu.be/4oxHqxi4GDM
Material made with procedural noise and raster maps (normals, reflections)
The material takes into account the direction of the pile, the refraction of light inside the villi relative to light sources, the angle of the surface. Shimmers beautifully in the light.
The color changes easily in the diff_color + falloff + mask / main_color map.
High Resolution Seamless Textures Normals 2048x2048px, WB mask 4096x4096px.
UV sample and tiling are set to a standard fabric width of 1.5 meters.
0 comments
Marble Velvet Material
PRO
$7
Royalty free
150
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 15 MBNEW |
| Colors: | |
| Style: | Classic |
| Materials: | Fabric |
| Formfactor: |
Published 28 December 2020
Only for 3ds max and Vray, Corona will display incorrectly.
* FBX format does not save falloff curves, they need to be adjusted according to the sample (the screenshot is attached in the textures), also in FBX you need to set "input gamma" = 1 for the raster Normal map
YouTube preview:
https://youtu.be/4oxHqxi4GDM
Material made with procedural noise and raster maps (normals, reflections)
The material takes into account the direction of the pile, the refraction of light inside the villi relative to light sources, the angle of the surface. Shimmers beautifully in the light.
The color changes easily in the diff_color + falloff + mask / main_color map.
High Resolution Seamless Textures Normals 2048x2048px, WB mask 4096x4096px.
UV sample and tiling are set to a standard fabric width of 1.5 meters.
* FBX format does not save falloff curves, they need to be adjusted according to the sample (the screenshot is attached in the textures), also in FBX you need to set "input gamma" = 1 for the raster Normal map
YouTube preview:
https://youtu.be/4oxHqxi4GDM
Material made with procedural noise and raster maps (normals, reflections)
The material takes into account the direction of the pile, the refraction of light inside the villi relative to light sources, the angle of the surface. Shimmers beautifully in the light.
The color changes easily in the diff_color + falloff + mask / main_color map.
High Resolution Seamless Textures Normals 2048x2048px, WB mask 4096x4096px.
UV sample and tiling are set to a standard fabric width of 1.5 meters.
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