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Pellet material
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 11 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
Published 9 May 2022
video preview: https://youtu.be/eQ2ncVco2Lc
Seamless 2K PBR wood pellet material with diffuse, normals, specular/glossiness 8-bit JPEG 2048x2048px maps. Displacement map in EXR 32-bit format.
In the scene, the sample application is an uneven plane with a Vray/Corona material set up with a UV tile size of 50x50cm.
Texture seamlessness allows you to fill the surface of any area (I recommend using it in conjunction with the Noise geometry modifier)
Displacement height ~1cm.
The system units are centimeters. All objects and textures are named.
*when importing from FBX it is necessary to set 'input gamma' = 1 to normal bump
*for better display of details we recommend Displacement Edge Length = 2px
Seamless 2K PBR wood pellet material with diffuse, normals, specular/glossiness 8-bit JPEG 2048x2048px maps. Displacement map in EXR 32-bit format.
In the scene, the sample application is an uneven plane with a Vray/Corona material set up with a UV tile size of 50x50cm.
Texture seamlessness allows you to fill the surface of any area (I recommend using it in conjunction with the Noise geometry modifier)
Displacement height ~1cm.
The system units are centimeters. All objects and textures are named.
*when importing from FBX it is necessary to set 'input gamma' = 1 to normal bump
*for better display of details we recommend Displacement Edge Length = 2px
0 comments
Pellet material
PRO
$7
Royalty free
7
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 11 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
Published 9 May 2022
video preview: https://youtu.be/eQ2ncVco2Lc
Seamless 2K PBR wood pellet material with diffuse, normals, specular/glossiness 8-bit JPEG 2048x2048px maps. Displacement map in EXR 32-bit format.
In the scene, the sample application is an uneven plane with a Vray/Corona material set up with a UV tile size of 50x50cm.
Texture seamlessness allows you to fill the surface of any area (I recommend using it in conjunction with the Noise geometry modifier)
Displacement height ~1cm.
The system units are centimeters. All objects and textures are named.
*when importing from FBX it is necessary to set 'input gamma' = 1 to normal bump
*for better display of details we recommend Displacement Edge Length = 2px
Seamless 2K PBR wood pellet material with diffuse, normals, specular/glossiness 8-bit JPEG 2048x2048px maps. Displacement map in EXR 32-bit format.
In the scene, the sample application is an uneven plane with a Vray/Corona material set up with a UV tile size of 50x50cm.
Texture seamlessness allows you to fill the surface of any area (I recommend using it in conjunction with the Noise geometry modifier)
Displacement height ~1cm.
The system units are centimeters. All objects and textures are named.
*when importing from FBX it is necessary to set 'input gamma' = 1 to normal bump
*for better display of details we recommend Displacement Edge Length = 2px
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