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Old asphalt material 08 8k seamless PBR
PRO
$7
Royalty free
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
113 MBNEW
Polygons:64
Colors:
Length:400 cm
Width:400 cm
Height:2 cm
Style:Modern
Formfactor:
Published 31 August 2023
video preview: https://youtu.be/64CWls3R82k 
Old gray asphalt with cracks. The model was created using a photo scan of a real object.
Two materials - wet and dry. Puddles are made procedurally through a Noise map (do not have raster textures)
The model is made using seamless 8K material with displacement. Detail is suitable for distant and close shots.

Actual size is 4x4 meters.
faces: 64

Highly detailed seamless textures up to 8192x8192x in size:
Diffuse, Specular/Glossiness, Normal, AO, Displacement (PNG, EXR)

The .max file contains a customized Vray (Corona) PBR material with Displacement (2 cm), you can turn it off for distant frames.
The density of puddles is regulated in the procedural map "wet_mask_noise", general
Humidity is adjusted through the intensity of "spec_map".
System units: centimeters

*When importing from FBX, make sure that input gamma = 1 for all textures except Diffuse color.
*To maintain the correct dimensions when importing from FBX for versions MAX 2016 and below, import FBX through the File/Import menu
*EXR 32-bit displacement map for more precise detail.
0 comments

Old asphalt material 08 8k seamless PBR

PRO
$7
Royalty free
19
19
19
Platform:3dsMax 2019 + fbx
Render:
V-Ray
Corona
Size:
113 MBNEW
Polygons:64
Colors:
Length:400 cm
Width:400 cm
Height:2 cm
Style:Modern
Formfactor:
Published 31 August 2023
video preview: https://youtu.be/64CWls3R82k 
Old gray asphalt with cracks. The model was created using a photo scan of a real object.
Two materials - wet and dry. Puddles are made procedurally through a Noise map (do not have raster textures)
The model is made using seamless 8K material with displacement. Detail is suitable for distant and close shots.

Actual size is 4x4 meters.
faces: 64

Highly detailed seamless textures up to 8192x8192x in size:
Diffuse, Specular/Glossiness, Normal, AO, Displacement (PNG, EXR)

The .max file contains a customized Vray (Corona) PBR material with Displacement (2 cm), you can turn it off for distant frames.
The density of puddles is regulated in the procedural map "wet_mask_noise", general
Humidity is adjusted through the intensity of "spec_map".
System units: centimeters

*When importing from FBX, make sure that input gamma = 1 for all textures except Diffuse color.
*To maintain the correct dimensions when importing from FBX for versions MAX 2016 and below, import FBX through the File/Import menu
*EXR 32-bit displacement map for more precise detail.