





0 Recommend
Matio Chevron Fine Wood
FREE
Royalty free
| Platform: | 3dsMax 2016 + obj |
| Render: | |
| Size: | 145 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
Published 8 December 2020
Two different material not only in color but also in texturing.
Each Base color have 3 Different texture that assigned on wood.
you can adjust displacement value through the way you want to play with height but i recommend create High polygon Shape and put displacement value on 3 to have better result.
2k pbr material
this file contain:
2016 3ds max
obj
fbx
material library
and also you have textures:
Base Color
Ambient occlusion
Normal
Height
Roughness
Each Base color have 3 Different texture that assigned on wood.
you can adjust displacement value through the way you want to play with height but i recommend create High polygon Shape and put displacement value on 3 to have better result.
2k pbr material
this file contain:
2016 3ds max
obj
fbx
material library
and also you have textures:
Base Color
Ambient occlusion
Normal
Height
Roughness
0 comments
Matio Chevron Fine Wood
FREE
Royalty free
1486
| Platform: | 3dsMax 2016 + obj |
| Render: | |
| Size: | 145 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
Published 8 December 2020
Two different material not only in color but also in texturing.
Each Base color have 3 Different texture that assigned on wood.
you can adjust displacement value through the way you want to play with height but i recommend create High polygon Shape and put displacement value on 3 to have better result.
2k pbr material
this file contain:
2016 3ds max
obj
fbx
material library
and also you have textures:
Base Color
Ambient occlusion
Normal
Height
Roughness
Each Base color have 3 Different texture that assigned on wood.
you can adjust displacement value through the way you want to play with height but i recommend create High polygon Shape and put displacement value on 3 to have better result.
2k pbr material
this file contain:
2016 3ds max
obj
fbx
material library
and also you have textures:
Base Color
Ambient occlusion
Normal
Height
Roughness
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