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Maxine Wall Shelf
PRO
$7
Royalty free
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 62 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Wood |
| Formfactor: |
Published 23 October 2021
Maxine Wall Shelf, a product on made.com
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Number of Polys: 33568
Corona version: 6
Vray version: 5
-------------------------------------------------- -------------------------------
Notes:
If using .fbx files pay attention to the following:
- Check the Invert option of output map connected to glossy reflection node (Inverting Roughness map)
- Reimport maps (except for the diffuse map) with checking override Gamma 1
-------------------------------------------------- -------------------------------
Number of Polys: 33568
Corona version: 6
Vray version: 5
-------------------------------------------------- -------------------------------
Notes:
If using .fbx files pay attention to the following:
- Check the Invert option of output map connected to glossy reflection node (Inverting Roughness map)
- Reimport maps (except for the diffuse map) with checking override Gamma 1
0 comments
Maxine Wall Shelf
PRO
$7
Royalty free
15
| Platform: | 3dsMax 2016 + fbx |
| Render: | |
| Size: | 62 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Wood |
| Formfactor: |
Published 23 October 2021
Maxine Wall Shelf, a product on made.com
-------------------------------------------------- -------------------------------
Number of Polys: 33568
Corona version: 6
Vray version: 5
-------------------------------------------------- -------------------------------
Notes:
If using .fbx files pay attention to the following:
- Check the Invert option of output map connected to glossy reflection node (Inverting Roughness map)
- Reimport maps (except for the diffuse map) with checking override Gamma 1
-------------------------------------------------- -------------------------------
Number of Polys: 33568
Corona version: 6
Vray version: 5
-------------------------------------------------- -------------------------------
Notes:
If using .fbx files pay attention to the following:
- Check the Invert option of output map connected to glossy reflection node (Inverting Roughness map)
- Reimport maps (except for the diffuse map) with checking override Gamma 1
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