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TINYHOB furniture handles, Aliexpress
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
2 MBNEW
Colors:
Style:Modern
Formfactor:
Published 11 October 2025
TINYHOB furniture handles, Aliexpress
https://alii.pub/7a9vnx 
The model is made using Turbosmooth, the modifier is enabled (display in the viewport - 0 iterations, in the render - 1 iteration), disabled in the OBJ file
For long shots, Turbosmooth can be turned off.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
If you're using a V-Ray version earlier than 3.1, please note that the BRDF section in the materials displays Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Select Blinn, Phong, or Ward – whichever is more convenient for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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TINYHOB furniture handles, Aliexpress

PRO
$7
Royalty free
67
67
67
Platform:3dsMax 2018 + obj
Render:
Corona
Size:
2 MBNEW
Colors:
Style:Modern
Formfactor:
Published 11 October 2025
TINYHOB furniture handles, Aliexpress
https://alii.pub/7a9vnx 
The model is made using Turbosmooth, the modifier is enabled (display in the viewport - 0 iterations, in the render - 1 iteration), disabled in the OBJ file
For long shots, Turbosmooth can be turned off.
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
If you're using a V-Ray version earlier than 3.1, please note that the BRDF section in the materials displays Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Select Blinn, Phong, or Ward – whichever is more convenient for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW