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Metal perforated panels IL-7
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 170 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 31 July 2026
Metal perforated panels IL-7
The model color can be set in the Color Map
The textures on the model are seamless, resolution 4096x4096
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL
Version Corona 11
In versions CoronaRender 6 and lower
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Textures and materials have logical names
Texturing UnwrapUVW
The model color can be set in the Color Map
The textures on the model are seamless, resolution 4096x4096
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL
Version Corona 11
In versions CoronaRender 6 and lower
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Textures and materials have logical names
Texturing UnwrapUVW
0 comments
Metal perforated panels IL-7
PRO
$7
Royalty free
1
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 170 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 31 July 2026
Metal perforated panels IL-7
The model color can be set in the Color Map
The textures on the model are seamless, resolution 4096x4096
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL
Version Corona 11
In versions CoronaRender 6 and lower
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Textures and materials have logical names
Texturing UnwrapUVW
The model color can be set in the Color Map
The textures on the model are seamless, resolution 4096x4096
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL
Version Corona 11
In versions CoronaRender 6 and lower
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Textures and materials have logical names
Texturing UnwrapUVW
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