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IL-8 metal perforated panels
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 59 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 29 August 2026
Metal perforated panels IL-8
The color of the model can be set in the Color Map
The textures on the model are seamless, resolution 4096x4096
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL
Version Corona 11
In versions CoronaRender 6 and below
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Textures and materials have logical names
Texturing UnwrapUVW
The color of the model can be set in the Color Map
The textures on the model are seamless, resolution 4096x4096
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL
Version Corona 11
In versions CoronaRender 6 and below
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Textures and materials have logical names
Texturing UnwrapUVW
0 comments
IL-8 metal perforated panels
PRO
$7
Royalty free
2
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 59 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 29 August 2026
Metal perforated panels IL-8
The color of the model can be set in the Color Map
The textures on the model are seamless, resolution 4096x4096
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL
Version Corona 11
In versions CoronaRender 6 and below
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Textures and materials have logical names
Texturing UnwrapUVW
The color of the model can be set in the Color Map
The textures on the model are seamless, resolution 4096x4096
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL
Version Corona 11
In versions CoronaRender 6 and below
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Textures and materials have logical names
Texturing UnwrapUVW
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