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Metal appointment desk calendar
PRO
$7
Royalty free
Platform:3dsMax 2014 + fbx
Render:
Corona
Size:
36 MBNEW
Colors:
Style:Classic
Materials: Metal
Formfactor:
Published 7 December 2018
Competitive work. Model of a metal calendar calendar. Model under smoothing. In order to avoid textural stretch marks (they are hardly noticeable) in later versions of 3ds Max it is better to use the OpenSubdiv smoothing modifier. In the modifier settings in OpenSubdiv Control - UV Boundary, select Smooth (Edge & Corner). In the settings of the material it is possible to change the month and date. Day changes by scrolling the shaft. A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.

Basic textures have a resolution of 2k.

Poly 16 402
Verts 16,480
0 comments

Metal appointment desk calendar

PRO
$7
Royalty free
45
45
45
Platform:3dsMax 2014 + fbx
Render:
Corona
Size:
36 MBNEW
Colors:
Style:Classic
Materials: Metal
Formfactor:
Published 7 December 2018
Competitive work. Model of a metal calendar calendar. Model under smoothing. In order to avoid textural stretch marks (they are hardly noticeable) in later versions of 3ds Max it is better to use the OpenSubdiv smoothing modifier. In the modifier settings in OpenSubdiv Control - UV Boundary, select Smooth (Edge & Corner). In the settings of the material it is possible to change the month and date. Day changes by scrolling the shaft. A simplified material was created for exporting to the FBX file, since Because of the composite materials, errors could have occurred when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures naturally lie next to the model in the archive. If necessary, you may have to correct the paths to the textures through Asset Tracking.

Basic textures have a resolution of 2k.

Poly 16 402
Verts 16,480