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Low-profile microphone stand for streaming
PRO
$7
Royalty free
Platform:3dsMax 2018 + fbx
Render:
V-Ray
Corona
Size:
49 MB
Polygons:27K
Colors:
Length:38 cm
Width:5 cm
Height:35.5 cm
Style:Modern
Materials: Metal, Plastic
Formfactor:
Published 31 July 2026
Microphone holder stand ("bar") on a clamp. The bracket is made of aluminum alloy — square profile tubes on two hinged joints with damping adjustment fixation, allowing for changes in the microphone's position and height. At the end of the mount is a rotating head with a tilt angle of 270°, and an additional extension element with a height of 100 mm. Cables are laid in integrated channels along the tubes of the stand, which conceals the wiring from the microphone to the base. At the base is a C-clamp type clamp with a height of 4.5 cm for attachment to the tabletop. The material of the parts is aluminum alloy and plastic, color black.

In the archive: 3D model in formats 3ds Max (Corona Renderer and V-Ray), Blender (Cycles), and FBX. 1 PBR material (Metalness/Roughness workflow), textures baked according to UV mapping.
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Low-profile microphone stand for streaming

PRO
$7
Royalty free
2
2
2
Platform:3dsMax 2018 + fbx
Render:
V-Ray
Corona
Size:
49 MB
Polygons:27K
Colors:
Length:38 cm
Width:5 cm
Height:35.5 cm
Style:Modern
Materials: Metal, Plastic
Formfactor:
Published 31 July 2026
Microphone holder stand ("bar") on a clamp. The bracket is made of aluminum alloy — square profile tubes on two hinged joints with damping adjustment fixation, allowing for changes in the microphone's position and height. At the end of the mount is a rotating head with a tilt angle of 270°, and an additional extension element with a height of 100 mm. Cables are laid in integrated channels along the tubes of the stand, which conceals the wiring from the microphone to the base. At the base is a C-clamp type clamp with a height of 4.5 cm for attachment to the tabletop. The material of the parts is aluminum alloy and plastic, color black.

In the archive: 3D model in formats 3ds Max (Corona Renderer and V-Ray), Blender (Cycles), and FBX. 1 PBR material (Metalness/Roughness workflow), textures baked according to UV mapping.
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