





0 Recommend
Multifunctional medieval center
PRO
$7
Royalty free
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 115 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Wood, Stone |
| Formfactor: |
Published 2 January 2020
Multifunctional medieval center: barber, laundry, knight's reception (once), etc.
The model was created for smoothing. To avoid texture extensions (they are hardly noticeable) in later versions of 3ds Max it is better to use the OpenSubdiv smoothing modifier. In the modifier settings in OpenSubdiv Control - UV Boundary, select Smooth (Edge & Corner). Simplified material was created for export to the FBX file, as Due to the composite materials, errors could occur when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures are next to the model. If necessary, you may have to correct the paths to the texture through Asset Tracking.
To repeat the curvature of objects, as in the preview, the Noise modifier with the settings specified in the archive should be applied to the Object_for_noise element.
When creating the material of the hung fabric, Corona MultiMap was used. The result on the render may vary.
Texture Resolution 330 to 8192 px
The number of polygons without smoothing
Polys 63 508
Verts 64,219
Corona renderer 3
The model was created for smoothing. To avoid texture extensions (they are hardly noticeable) in later versions of 3ds Max it is better to use the OpenSubdiv smoothing modifier. In the modifier settings in OpenSubdiv Control - UV Boundary, select Smooth (Edge & Corner). Simplified material was created for export to the FBX file, as Due to the composite materials, errors could occur when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures are next to the model. If necessary, you may have to correct the paths to the texture through Asset Tracking.
To repeat the curvature of objects, as in the preview, the Noise modifier with the settings specified in the archive should be applied to the Object_for_noise element.
When creating the material of the hung fabric, Corona MultiMap was used. The result on the render may vary.
Texture Resolution 330 to 8192 px
The number of polygons without smoothing
Polys 63 508
Verts 64,219
Corona renderer 3
0 comments
Multifunctional medieval center
PRO
$7
Royalty free
51
| Platform: | 3dsMax 2014 + fbx |
| Render: | |
| Size: | 115 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Wood, Stone |
| Formfactor: |
Published 2 January 2020
Multifunctional medieval center: barber, laundry, knight's reception (once), etc.
The model was created for smoothing. To avoid texture extensions (they are hardly noticeable) in later versions of 3ds Max it is better to use the OpenSubdiv smoothing modifier. In the modifier settings in OpenSubdiv Control - UV Boundary, select Smooth (Edge & Corner). Simplified material was created for export to the FBX file, as Due to the composite materials, errors could occur when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures are next to the model. If necessary, you may have to correct the paths to the texture through Asset Tracking.
To repeat the curvature of objects, as in the preview, the Noise modifier with the settings specified in the archive should be applied to the Object_for_noise element.
When creating the material of the hung fabric, Corona MultiMap was used. The result on the render may vary.
Texture Resolution 330 to 8192 px
The number of polygons without smoothing
Polys 63 508
Verts 64,219
Corona renderer 3
The model was created for smoothing. To avoid texture extensions (they are hardly noticeable) in later versions of 3ds Max it is better to use the OpenSubdiv smoothing modifier. In the modifier settings in OpenSubdiv Control - UV Boundary, select Smooth (Edge & Corner). Simplified material was created for export to the FBX file, as Due to the composite materials, errors could occur when importing into a new scene. Therefore, when opening FBX in a new scene, we immediately add the full material. The full material file and all textures are next to the model. If necessary, you may have to correct the paths to the texture through Asset Tracking.
To repeat the curvature of objects, as in the preview, the Noise modifier with the settings specified in the archive should be applied to the Object_for_noise element.
When creating the material of the hung fabric, Corona MultiMap was used. The result on the render may vary.
Texture Resolution 330 to 8192 px
The number of polygons without smoothing
Polys 63 508
Verts 64,219
Corona renderer 3
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