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Modern ceiling chandelier with artificial lamp
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Plastic |
| Formfactor: |
Published 12 April 2026
Name: Modern ceiling chandelier with artificial lamp
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔ 50 cm, ↗ 50 cm, ↑ 6 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the value of Max. level (Corona) and Amount (V-ray). For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied.
https: https://aliexpress.ru/item/1005007597761879.html?sku_id=12000041447552715
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔ 50 cm, ↗ 50 cm, ↑ 6 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the value of Max. level (Corona) and Amount (V-ray). For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied.
https: https://aliexpress.ru/item/1005007597761879.html?sku_id=12000041447552715
0 comments
Modern ceiling chandelier with artificial lamp
PRO
$7
Royalty free
15
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Plastic |
| Formfactor: |
Published 12 April 2026
Name: Modern ceiling chandelier with artificial lamp
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔ 50 cm, ↗ 50 cm, ↑ 6 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the value of Max. level (Corona) and Amount (V-ray). For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied.
https: https://aliexpress.ru/item/1005007597761879.html?sku_id=12000041447552715
Version: 2013
Preview: No
Units: Centimeters
Dimension: ↔ 50 cm, ↗ 50 cm, ↑ 6 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
The unit of measurement is in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the value of Max. level (Corona) and Amount (V-ray). For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied.
https: https://aliexpress.ru/item/1005007597761879.html?sku_id=12000041447552715
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