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Young man on a bicycle
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 39 MBNEW |
| Polygons: | 153K |
| Colors: | |
| Length: | 168 cm |
| Width: | 70 cm |
| Height: | 185 cm |
| Style: | Modern |
| Materials: | Metal, Fabric |
| Formfactor: |
Published 7 November 2022
A cyclist in a helmet and knee pads in two poses (rides a bicycle and walks next to it).
The model uses 3 materials: for the cyclist himself, for the helmet and for the bike. Cyclist material: 3 textures 4K, JPG (Color, Normal direct X, Glossiness), white color for Reflect. Helmet: same maps + Refract for glass (2K). Bicycle: Color, Normal direct X, Glossiness and Reflect, also 4K, JPEG. Importing an OBJ into another application and reassembling the materials will be fairly easy with some experience. Remember that Normal, Glossiness, Refract and Reflect are used in Gamma 1.0.
On bike models there is turbosmooth in render mode. The bike mesh in OBJ file is not subdivided.
The number of polygons is indicated for both models without turbosmooth.
The model uses 3 materials: for the cyclist himself, for the helmet and for the bike. Cyclist material: 3 textures 4K, JPG (Color, Normal direct X, Glossiness), white color for Reflect. Helmet: same maps + Refract for glass (2K). Bicycle: Color, Normal direct X, Glossiness and Reflect, also 4K, JPEG. Importing an OBJ into another application and reassembling the materials will be fairly easy with some experience. Remember that Normal, Glossiness, Refract and Reflect are used in Gamma 1.0.
On bike models there is turbosmooth in render mode. The bike mesh in OBJ file is not subdivided.
The number of polygons is indicated for both models without turbosmooth.
0 comments
Young man on a bicycle
PRO
$7
Royalty free
168
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 39 MBNEW |
| Polygons: | 153K |
| Colors: | |
| Length: | 168 cm |
| Width: | 70 cm |
| Height: | 185 cm |
| Style: | Modern |
| Materials: | Metal, Fabric |
| Formfactor: |
Published 7 November 2022
A cyclist in a helmet and knee pads in two poses (rides a bicycle and walks next to it).
The model uses 3 materials: for the cyclist himself, for the helmet and for the bike. Cyclist material: 3 textures 4K, JPG (Color, Normal direct X, Glossiness), white color for Reflect. Helmet: same maps + Refract for glass (2K). Bicycle: Color, Normal direct X, Glossiness and Reflect, also 4K, JPEG. Importing an OBJ into another application and reassembling the materials will be fairly easy with some experience. Remember that Normal, Glossiness, Refract and Reflect are used in Gamma 1.0.
On bike models there is turbosmooth in render mode. The bike mesh in OBJ file is not subdivided.
The number of polygons is indicated for both models without turbosmooth.
The model uses 3 materials: for the cyclist himself, for the helmet and for the bike. Cyclist material: 3 textures 4K, JPG (Color, Normal direct X, Glossiness), white color for Reflect. Helmet: same maps + Refract for glass (2K). Bicycle: Color, Normal direct X, Glossiness and Reflect, also 4K, JPEG. Importing an OBJ into another application and reassembling the materials will be fairly easy with some experience. Remember that Normal, Glossiness, Refract and Reflect are used in Gamma 1.0.
On bike models there is turbosmooth in render mode. The bike mesh in OBJ file is not subdivided.
The number of polygons is indicated for both models without turbosmooth.
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