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Set of old tools
PRO
$7
Royalty free
| Platform: | 3dsMax 2021 + fbx |
| Render: | |
| Size: | 170 MBNEW |
| Polygons: | 83K |
| Colors: | |
| Length: | 45 cm |
| Width: | 37 cm |
| Height: | 32 cm |
| Style: | Ethnic |
| Materials: | Metal, Wood |
| Formfactor: |
Published 1 March 2025
A decorative set of old tools in a wooden box, created using photogrammetry. The set includes: an axe, a tool case, a chisel, a whetstone, a hammer, pincers, pliers, flat-nose pliers, files, a screwdriver, wrenches, a spatula, wedges and an old tin can.
Almost every object has AO/BaseColor/Metallic/Normal/Roughness maps.
Rendering in Corona Renderer is done using Specular/Glossiness method. Roughness map is converted to Glossiness, Metallic map is used as a mask for Specular.
Link to view on Sketchfab https://skfb.ly/purLA
Faces 83 281
Verts 83 756
Corona Renderer 12 (PhysicalMtl)
Texture resolution 3072x3072 JPG
Almost every object has AO/BaseColor/Metallic/Normal/Roughness maps.
Rendering in Corona Renderer is done using Specular/Glossiness method. Roughness map is converted to Glossiness, Metallic map is used as a mask for Specular.
Link to view on Sketchfab https://skfb.ly/purLA
Faces 83 281
Verts 83 756
Corona Renderer 12 (PhysicalMtl)
Texture resolution 3072x3072 JPG
0 comments
Set of old tools
PRO
$7
Royalty free
73
| Platform: | 3dsMax 2021 + fbx |
| Render: | |
| Size: | 170 MBNEW |
| Polygons: | 83K |
| Colors: | |
| Length: | 45 cm |
| Width: | 37 cm |
| Height: | 32 cm |
| Style: | Ethnic |
| Materials: | Metal, Wood |
| Formfactor: |
Published 1 March 2025
A decorative set of old tools in a wooden box, created using photogrammetry. The set includes: an axe, a tool case, a chisel, a whetstone, a hammer, pincers, pliers, flat-nose pliers, files, a screwdriver, wrenches, a spatula, wedges and an old tin can.
Almost every object has AO/BaseColor/Metallic/Normal/Roughness maps.
Rendering in Corona Renderer is done using Specular/Glossiness method. Roughness map is converted to Glossiness, Metallic map is used as a mask for Specular.
Link to view on Sketchfab https://skfb.ly/purLA
Faces 83 281
Verts 83 756
Corona Renderer 12 (PhysicalMtl)
Texture resolution 3072x3072 JPG
Almost every object has AO/BaseColor/Metallic/Normal/Roughness maps.
Rendering in Corona Renderer is done using Specular/Glossiness method. Roughness map is converted to Glossiness, Metallic map is used as a mask for Specular.
Link to view on Sketchfab https://skfb.ly/purLA
Faces 83 281
Verts 83 756
Corona Renderer 12 (PhysicalMtl)
Texture resolution 3072x3072 JPG
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