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Set of Souvenir figurines "Bear Family"
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 15 MBNEW |
| Polygons: | 32K |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 3 July 2024
Wooden souvenirs.
Shop: https://matwood.ru/?c=243-suvenirnaya-figurka-iz-dereva-semya-medvedey-s-chetyrmya-malyshami-i-serdechkom-ryukzachok-klen-tonirovka-11-15-2sm
Render - Corona 11.
_________
The scene uses Corona Physical Material. To correctly display this type of material, use an engine version no lower than Corona 7.
_________
The inscription on the stand can be changed to any other.
For English-speaking users, the archive contains textures of inscriptions in English.
Font used: "Russkopis Book Italic"
____________
For the convenience of working with inscriptions, the presented models used a second scanning channel. Therefore, if you use export files, use the additional scan files "UV-Channel_2(For lettering-7).uvw" and "UV-Channel_2(For lettering-8).uvw". This must be done because the ".obj" export format does not support multi-channel in the "Unwrap-UVW" and "UVW-Map" modifiers. To do this, after export:
1. Convert the model to "Editable Poly";
2. Assign the modifier "Unwrap-UVW";
3. In the modifier parameters in the "Channel" section in the "Map Channel" field, switch to the value "2";
4. In the pop-up window, select "Abandon"
5.In the same “Channel” section, click on the “Load...” button and select the desired scan file;
6. We use it.
And don’t forget to specify “Map Channel - 2” in the settings of the texture itself
Shop: https://matwood.ru/?c=243-suvenirnaya-figurka-iz-dereva-semya-medvedey-s-chetyrmya-malyshami-i-serdechkom-ryukzachok-klen-tonirovka-11-15-2sm
Render - Corona 11.
_________
The scene uses Corona Physical Material. To correctly display this type of material, use an engine version no lower than Corona 7.
_________
The inscription on the stand can be changed to any other.
For English-speaking users, the archive contains textures of inscriptions in English.
Font used: "Russkopis Book Italic"
____________
For the convenience of working with inscriptions, the presented models used a second scanning channel. Therefore, if you use export files, use the additional scan files "UV-Channel_2(For lettering-7).uvw" and "UV-Channel_2(For lettering-8).uvw". This must be done because the ".obj" export format does not support multi-channel in the "Unwrap-UVW" and "UVW-Map" modifiers. To do this, after export:
1. Convert the model to "Editable Poly";
2. Assign the modifier "Unwrap-UVW";
3. In the modifier parameters in the "Channel" section in the "Map Channel" field, switch to the value "2";
4. In the pop-up window, select "Abandon"
5.In the same “Channel” section, click on the “Load...” button and select the desired scan file;
6. We use it.
And don’t forget to specify “Map Channel - 2” in the settings of the texture itself
0 comments
Set of Souvenir figurines "Bear Family"
PRO
$7
Royalty free
6
| Platform: | 3dsMax 2015 + obj |
| Render: | |
| Size: | 15 MBNEW |
| Polygons: | 32K |
| Colors: | |
| Style: | Modern |
| Materials: | Wood |
| Formfactor: |
Published 3 July 2024
Wooden souvenirs.
Shop: https://matwood.ru/?c=243-suvenirnaya-figurka-iz-dereva-semya-medvedey-s-chetyrmya-malyshami-i-serdechkom-ryukzachok-klen-tonirovka-11-15-2sm
Render - Corona 11.
_________
The scene uses Corona Physical Material. To correctly display this type of material, use an engine version no lower than Corona 7.
_________
The inscription on the stand can be changed to any other.
For English-speaking users, the archive contains textures of inscriptions in English.
Font used: "Russkopis Book Italic"
____________
For the convenience of working with inscriptions, the presented models used a second scanning channel. Therefore, if you use export files, use the additional scan files "UV-Channel_2(For lettering-7).uvw" and "UV-Channel_2(For lettering-8).uvw". This must be done because the ".obj" export format does not support multi-channel in the "Unwrap-UVW" and "UVW-Map" modifiers. To do this, after export:
1. Convert the model to "Editable Poly";
2. Assign the modifier "Unwrap-UVW";
3. In the modifier parameters in the "Channel" section in the "Map Channel" field, switch to the value "2";
4. In the pop-up window, select "Abandon"
5.In the same “Channel” section, click on the “Load...” button and select the desired scan file;
6. We use it.
And don’t forget to specify “Map Channel - 2” in the settings of the texture itself
Shop: https://matwood.ru/?c=243-suvenirnaya-figurka-iz-dereva-semya-medvedey-s-chetyrmya-malyshami-i-serdechkom-ryukzachok-klen-tonirovka-11-15-2sm
Render - Corona 11.
_________
The scene uses Corona Physical Material. To correctly display this type of material, use an engine version no lower than Corona 7.
_________
The inscription on the stand can be changed to any other.
For English-speaking users, the archive contains textures of inscriptions in English.
Font used: "Russkopis Book Italic"
____________
For the convenience of working with inscriptions, the presented models used a second scanning channel. Therefore, if you use export files, use the additional scan files "UV-Channel_2(For lettering-7).uvw" and "UV-Channel_2(For lettering-8).uvw". This must be done because the ".obj" export format does not support multi-channel in the "Unwrap-UVW" and "UVW-Map" modifiers. To do this, after export:
1. Convert the model to "Editable Poly";
2. Assign the modifier "Unwrap-UVW";
3. In the modifier parameters in the "Channel" section in the "Map Channel" field, switch to the value "2";
4. In the pop-up window, select "Abandon"
5.In the same “Channel” section, click on the “Load...” button and select the desired scan file;
6. We use it.
And don’t forget to specify “Map Channel - 2” in the settings of the texture itself
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