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Wave Mirror Set, Koza-Home
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
5 MBNEW
Colors:
Style:Modern
Materials: Wood
Formfactor:
Published 29 April 2025
Wave Mirror Set, Koza-Home
Wave-1 https://koza-home.ru/catalogue/prihozhie-i-zerkala/krugloe-zerkalo/zerkalo-wave-1-/ 
Wave-2 https://koza-home.ru/catalogue/prihozhie-i-zerkala/krugloe-zerkalo/zerkalo-wave-2/ 
Wave-3 https://koza-home.ru/catalogue/prihozhie-i-zerkala/krugloe-zerkalo/zerkalo-wave-3/ 
Color and size can be changed upon agreement with the manufacturer.
The color of the model can be set in the Color Map
The model is made under Turbosmooth, the modifier is enabled (display in the viewport - 0 iterations, on the render 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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Wave Mirror Set, Koza-Home

PRO
$7
Royalty free
45
45
45
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
5 MBNEW
Colors:
Style:Modern
Materials: Wood
Formfactor:
Published 29 April 2025
Wave Mirror Set, Koza-Home
Wave-1 https://koza-home.ru/catalogue/prihozhie-i-zerkala/krugloe-zerkalo/zerkalo-wave-1-/ 
Wave-2 https://koza-home.ru/catalogue/prihozhie-i-zerkala/krugloe-zerkalo/zerkalo-wave-2/ 
Wave-3 https://koza-home.ru/catalogue/prihozhie-i-zerkala/krugloe-zerkalo/zerkalo-wave-3/ 
Color and size can be changed upon agreement with the manufacturer.
The color of the model can be set in the Color Map
The model is made under Turbosmooth, the modifier is enabled (display in the viewport - 0 iterations, on the render 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
CoronaLegacyMtl requires Corona Renderer version 1.5 or higher, as the maps are designed to use PBR (roughness-metallic)
Vray version 5
Vray materials are obtained using Vray-converter
Those who work in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Select Blinn, Phong or Ward - what is preferable for you.
All maps are designed for the PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW