











0 Recommend
Wall mirror Klaud, Divan.ru
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 15 MBNEW |
| Polygons: | 1.6K |
| Colors: | |
| Style: | Modern |
| Materials: | Wood, Glass |
| Formfactor: |
Published 20 April 2026
Wall mirror Klaud (Klaud), Divan.ru
https://www.divan.ru/product/zerkalo-nastennoe-klaud-wood
The model is made under Turbosmooth, the modifier is enabled (viewport display - 0 iterations, on render 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In CoronaRender versions 6 and below
For CoronaLegacyMtl, a version of Corona Renderer no lower than 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Version Vray 5
Vray materials are obtained using Vray-converter
If you are working in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section stands Microfaset GTR (GGX), if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
https://www.divan.ru/product/zerkalo-nastennoe-klaud-wood
The model is made under Turbosmooth, the modifier is enabled (viewport display - 0 iterations, on render 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In CoronaRender versions 6 and below
For CoronaLegacyMtl, a version of Corona Renderer no lower than 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Version Vray 5
Vray materials are obtained using Vray-converter
If you are working in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section stands Microfaset GTR (GGX), if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments
Wall mirror Klaud, Divan.ru
PRO
$7
Royalty free
2
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 15 MBNEW |
| Polygons: | 1.6K |
| Colors: | |
| Style: | Modern |
| Materials: | Wood, Glass |
| Formfactor: |
Published 20 April 2026
Wall mirror Klaud (Klaud), Divan.ru
https://www.divan.ru/product/zerkalo-nastennoe-klaud-wood
The model is made under Turbosmooth, the modifier is enabled (viewport display - 0 iterations, on render 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In CoronaRender versions 6 and below
For CoronaLegacyMtl, a version of Corona Renderer no lower than 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Version Vray 5
Vray materials are obtained using Vray-converter
If you are working in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section stands Microfaset GTR (GGX), if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
https://www.divan.ru/product/zerkalo-nastennoe-klaud-wood
The model is made under Turbosmooth, the modifier is enabled (viewport display - 0 iterations, on render 1 iteration), in the OBJ file Turbosmooth is disabled
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In CoronaRender versions 6 and below
For CoronaLegacyMtl, a version of Corona Renderer no lower than 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Version Vray 5
Vray materials are obtained using Vray-converter
If you are working in V-Ray version lower than 3.1, be careful, in the materials in the BRDF section stands Microfaset GTR (GGX), if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
Are you sure you want to permanently delete the model?