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Glass and iron wall lamp Zara Home Zara Home
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + fbx |
| Render: | |
| Size: | 2 MB |
| Polygons: | 1K |
| Colors: | |
| Length: | 16 cm |
| Width: | 16 cm |
| Height: | 16 cm |
| Style: | Ethnic |
| Materials: | Metal, Glass |
| Formfactor: |
Published 11 October 2026
LAMP | GLASS AND METAL WALL LIGHT
P4322/047/581
Description
Wall lamp made from glass and metal. Minimalist design. The lamp features a spherical, slightly oval shape, evoking the appearance of a bubble, which gives it a distinctive and contemporary look.
In the archive, files .max (2018 Corona | V-Ray) + .fbx (Corona | V-Ray) + .obj + .mat (material library file - upload it to your set if necessary (Corona | V-Ray)) + textures.
Materials are created in Corona LegacyMTL.
Previews rendered in Corona Renderer 9 with the Turbosmooth modifier in the 1nd iteration. Materials converted to V-Ray using the standard built-in converter. V-Ray version 7.0.
Objects are not grouped in all export files and are located at the center of the coordinates. The scene is in millimeters. Displacement has not been applied to any object.
Apply the Turbosmooth modifier to the model in the 1nd iteration. If necessary, you can change its settings.
P4322/047/581
Description
Wall lamp made from glass and metal. Minimalist design. The lamp features a spherical, slightly oval shape, evoking the appearance of a bubble, which gives it a distinctive and contemporary look.
In the archive, files .max (2018 Corona | V-Ray) + .fbx (Corona | V-Ray) + .obj + .mat (material library file - upload it to your set if necessary (Corona | V-Ray)) + textures.
Materials are created in Corona LegacyMTL.
Previews rendered in Corona Renderer 9 with the Turbosmooth modifier in the 1nd iteration. Materials converted to V-Ray using the standard built-in converter. V-Ray version 7.0.
Objects are not grouped in all export files and are located at the center of the coordinates. The scene is in millimeters. Displacement has not been applied to any object.
Apply the Turbosmooth modifier to the model in the 1nd iteration. If necessary, you can change its settings.
0 comments
Glass and iron wall lamp Zara Home Zara Home
PRO
$7
Royalty free
5
| Platform: | 3dsMax 2018 + fbx |
| Render: | |
| Size: | 2 MB |
| Polygons: | 1K |
| Colors: | |
| Length: | 16 cm |
| Width: | 16 cm |
| Height: | 16 cm |
| Style: | Ethnic |
| Materials: | Metal, Glass |
| Formfactor: |
Published 11 October 2026
LAMP | GLASS AND METAL WALL LIGHT
P4322/047/581
Description
Wall lamp made from glass and metal. Minimalist design. The lamp features a spherical, slightly oval shape, evoking the appearance of a bubble, which gives it a distinctive and contemporary look.
In the archive, files .max (2018 Corona | V-Ray) + .fbx (Corona | V-Ray) + .obj + .mat (material library file - upload it to your set if necessary (Corona | V-Ray)) + textures.
Materials are created in Corona LegacyMTL.
Previews rendered in Corona Renderer 9 with the Turbosmooth modifier in the 1nd iteration. Materials converted to V-Ray using the standard built-in converter. V-Ray version 7.0.
Objects are not grouped in all export files and are located at the center of the coordinates. The scene is in millimeters. Displacement has not been applied to any object.
Apply the Turbosmooth modifier to the model in the 1nd iteration. If necessary, you can change its settings.
P4322/047/581
Description
Wall lamp made from glass and metal. Minimalist design. The lamp features a spherical, slightly oval shape, evoking the appearance of a bubble, which gives it a distinctive and contemporary look.
In the archive, files .max (2018 Corona | V-Ray) + .fbx (Corona | V-Ray) + .obj + .mat (material library file - upload it to your set if necessary (Corona | V-Ray)) + textures.
Materials are created in Corona LegacyMTL.
Previews rendered in Corona Renderer 9 with the Turbosmooth modifier in the 1nd iteration. Materials converted to V-Ray using the standard built-in converter. V-Ray version 7.0.
Objects are not grouped in all export files and are located at the center of the coordinates. The scene is in millimeters. Displacement has not been applied to any object.
Apply the Turbosmooth modifier to the model in the 1nd iteration. If necessary, you can change its settings.
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