











0 Recommend
Surface imperfections Gloss textures
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 81 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 25 January 2023
This is a collection of 9 seamless tileable textures made by me for any surface.
This is a way to achieve that very realism in your renders.
Stains, smears, splodges, fingerprints, dust and dirt
Archive includes:
9 maps of PBR textures 4096x4096 pixels, 8 bit, .PNG
3ds Max version 2015 with Corona materials | Vray | Standard for other programs
All textures are created for the "metalness roughness" working area that most programs use. For the "specular glossiness" 3ds max workspace, these maps have been inverted so they work correctly
To customize to your taste, connect to any material to the Glossiness parameter directly, or through the Mix map and change the intensity of the overlay
It is recommended to install the Corona Render version at least 1.5, as the Glossiness of the materials is set to PBR.
Those who work in V-Ray versions lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR ( GGX ), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whatever suits you best.
Good luck with your renders!
This is a way to achieve that very realism in your renders.
Stains, smears, splodges, fingerprints, dust and dirt
Archive includes:
9 maps of PBR textures 4096x4096 pixels, 8 bit, .PNG
3ds Max version 2015 with Corona materials | Vray | Standard for other programs
All textures are created for the "metalness roughness" working area that most programs use. For the "specular glossiness" 3ds max workspace, these maps have been inverted so they work correctly
To customize to your taste, connect to any material to the Glossiness parameter directly, or through the Mix map and change the intensity of the overlay
It is recommended to install the Corona Render version at least 1.5, as the Glossiness of the materials is set to PBR.
Those who work in V-Ray versions lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR ( GGX ), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whatever suits you best.
Good luck with your renders!
0 comments
Surface imperfections Gloss textures
PRO
$7
Royalty free
23
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 81 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 25 January 2023
This is a collection of 9 seamless tileable textures made by me for any surface.
This is a way to achieve that very realism in your renders.
Stains, smears, splodges, fingerprints, dust and dirt
Archive includes:
9 maps of PBR textures 4096x4096 pixels, 8 bit, .PNG
3ds Max version 2015 with Corona materials | Vray | Standard for other programs
All textures are created for the "metalness roughness" working area that most programs use. For the "specular glossiness" 3ds max workspace, these maps have been inverted so they work correctly
To customize to your taste, connect to any material to the Glossiness parameter directly, or through the Mix map and change the intensity of the overlay
It is recommended to install the Corona Render version at least 1.5, as the Glossiness of the materials is set to PBR.
Those who work in V-Ray versions lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR ( GGX ), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whatever suits you best.
Good luck with your renders!
This is a way to achieve that very realism in your renders.
Stains, smears, splodges, fingerprints, dust and dirt
Archive includes:
9 maps of PBR textures 4096x4096 pixels, 8 bit, .PNG
3ds Max version 2015 with Corona materials | Vray | Standard for other programs
All textures are created for the "metalness roughness" working area that most programs use. For the "specular glossiness" 3ds max workspace, these maps have been inverted so they work correctly
To customize to your taste, connect to any material to the Glossiness parameter directly, or through the Mix map and change the intensity of the overlay
It is recommended to install the Corona Render version at least 1.5, as the Glossiness of the materials is set to PBR.
Those who work in V-Ray versions lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR ( GGX ), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - whatever suits you best.
Good luck with your renders!
Are you sure you want to permanently delete the model?