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Night light Brezhnevka
PRO
$7
Royalty free
| Platform: | 3dsMax 2021 + fbx |
| Render: | |
| Size: | 124 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood, Concrete |
| Formfactor: |
Published 17 July 2026
Link to the Brezhnevka Night Light from Anokhin Nikita store:
1. https://ru.pinterest.com/pin/701717185736581525/
2. https://ru.pinterest.com/pin/701717185736548538/
Link to Anokhin Nikita store: https://anokhinnikita-store.ru/
You can independently select a combination of glowing windows through the random material assignment feature.
The glowing object in the file is turned off; instructions for turning it on are attached.
Materials - CoronaPhysicalMtl.
Textures and materials have logical names.
Texturing – RizonUV.
The objects have an OpenSubdiv modifier applied during rendering (geometry for smoothing). To prevent the material from stretching at the seams (no pulls), OpenSubdiv Controls -> UV Boundary -> Smooth (Edge only) is applied; iterations are adjusted through General Controls -> Iterations, Isoline Display – isolates the geometry during smoothing).
Turbosmooth can also be applied, but pulls may appear on the seams in the unwraps. Adjust the degree of smoothing as needed through Main -> Iterations. The Isoline Display checkbox isolates the geometry during smoothing.
Archive:
max2021 Corona
fbx (Corona)
Textures in the Textures folder
Text file notepad
Units of measurement: mm
Previews were rendered in Corona Render 12.
A version of Corona Render no lower than 7 is required, as the material settings are done through CoronaPhysicalMtl.
1. https://ru.pinterest.com/pin/701717185736581525/
2. https://ru.pinterest.com/pin/701717185736548538/
Link to Anokhin Nikita store: https://anokhinnikita-store.ru/
You can independently select a combination of glowing windows through the random material assignment feature.
The glowing object in the file is turned off; instructions for turning it on are attached.
Materials - CoronaPhysicalMtl.
Textures and materials have logical names.
Texturing – RizonUV.
The objects have an OpenSubdiv modifier applied during rendering (geometry for smoothing). To prevent the material from stretching at the seams (no pulls), OpenSubdiv Controls -> UV Boundary -> Smooth (Edge only) is applied; iterations are adjusted through General Controls -> Iterations, Isoline Display – isolates the geometry during smoothing).
Turbosmooth can also be applied, but pulls may appear on the seams in the unwraps. Adjust the degree of smoothing as needed through Main -> Iterations. The Isoline Display checkbox isolates the geometry during smoothing.
Archive:
max2021 Corona
fbx (Corona)
Textures in the Textures folder
Text file notepad
Units of measurement: mm
Previews were rendered in Corona Render 12.
A version of Corona Render no lower than 7 is required, as the material settings are done through CoronaPhysicalMtl.
0 comments
Night light Brezhnevka
PRO
$7
Royalty free
1
| Platform: | 3dsMax 2021 + fbx |
| Render: | |
| Size: | 124 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Wood, Concrete |
| Formfactor: |
Published 17 July 2026
Link to the Brezhnevka Night Light from Anokhin Nikita store:
1. https://ru.pinterest.com/pin/701717185736581525/
2. https://ru.pinterest.com/pin/701717185736548538/
Link to Anokhin Nikita store: https://anokhinnikita-store.ru/
You can independently select a combination of glowing windows through the random material assignment feature.
The glowing object in the file is turned off; instructions for turning it on are attached.
Materials - CoronaPhysicalMtl.
Textures and materials have logical names.
Texturing – RizonUV.
The objects have an OpenSubdiv modifier applied during rendering (geometry for smoothing). To prevent the material from stretching at the seams (no pulls), OpenSubdiv Controls -> UV Boundary -> Smooth (Edge only) is applied; iterations are adjusted through General Controls -> Iterations, Isoline Display – isolates the geometry during smoothing).
Turbosmooth can also be applied, but pulls may appear on the seams in the unwraps. Adjust the degree of smoothing as needed through Main -> Iterations. The Isoline Display checkbox isolates the geometry during smoothing.
Archive:
max2021 Corona
fbx (Corona)
Textures in the Textures folder
Text file notepad
Units of measurement: mm
Previews were rendered in Corona Render 12.
A version of Corona Render no lower than 7 is required, as the material settings are done through CoronaPhysicalMtl.
1. https://ru.pinterest.com/pin/701717185736581525/
2. https://ru.pinterest.com/pin/701717185736548538/
Link to Anokhin Nikita store: https://anokhinnikita-store.ru/
You can independently select a combination of glowing windows through the random material assignment feature.
The glowing object in the file is turned off; instructions for turning it on are attached.
Materials - CoronaPhysicalMtl.
Textures and materials have logical names.
Texturing – RizonUV.
The objects have an OpenSubdiv modifier applied during rendering (geometry for smoothing). To prevent the material from stretching at the seams (no pulls), OpenSubdiv Controls -> UV Boundary -> Smooth (Edge only) is applied; iterations are adjusted through General Controls -> Iterations, Isoline Display – isolates the geometry during smoothing).
Turbosmooth can also be applied, but pulls may appear on the seams in the unwraps. Adjust the degree of smoothing as needed through Main -> Iterations. The Isoline Display checkbox isolates the geometry during smoothing.
Archive:
max2021 Corona
fbx (Corona)
Textures in the Textures folder
Text file notepad
Units of measurement: mm
Previews were rendered in Corona Render 12.
A version of Corona Render no lower than 7 is required, as the material settings are done through CoronaPhysicalMtl.
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