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Christmas gnomes
PRO
$7
Royalty free
Platform:3dsMax 2014 + obj
Render:
Corona
Size:
63 MB
Polygons:87K
Colors:
Length:12 cm
Width:14 cm
Height:24 cm
Style:Modern
Materials: Fabric
Formfactor:
Published 24 December 2022
Dimensions: Grandpa: X: 145, Y: 125, Z: 242
Grandma: X: 143 , Y: 124 , Z: 227
Polys: 87512
Verts: 87531
Objects: 7
Splines: 3

The hair is made by Hair and Fur as separate objects using existing splines․ Hair and Fur villi without splines on the main object․ To display, turn on the Hair and Fur modifier
There are separate objects for hair and splines of three types in obj files․

How to import into a new scene with obj files so that everything works correctly?
1.Import the object, import splines, don't forget to check the box next to "Shapes/Lines" when importing splines ․
2. Apply the Hair and Fur modifier on the object
3․ In the "Hair and Fur" modifier, in the "Tools" tab, select "Recomb From Splines" and
select spline for this object ․ Hair and Fur settings will be detailed in the preview archive․

Dwarf textures 4k․ (x2) BaseColor,Normal(opengl),Roughness,Height ․ Accessories 2k․ all on one canvas BaseColor,Normal(opengl),Roughness,Metallic,Opacity
The turbosmooth modifier was not used․

For correct display: System Units Setup - Millimeters
Rendering > Effects > Hair and Fur > Hair > geometry

If the CORONA version is higher than 1.4: "For Corona render, it is recommended to set the version to at least 1.5, since the glossiness of materials is adjusted with PBR in mind."
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Christmas gnomes

PRO
$7
Royalty free
36
36
36
Platform:3dsMax 2014 + obj
Render:
Corona
Size:
63 MB
Polygons:87K
Colors:
Length:12 cm
Width:14 cm
Height:24 cm
Style:Modern
Materials: Fabric
Formfactor:
Published 24 December 2022
Dimensions: Grandpa: X: 145, Y: 125, Z: 242
Grandma: X: 143 , Y: 124 , Z: 227
Polys: 87512
Verts: 87531
Objects: 7
Splines: 3

The hair is made by Hair and Fur as separate objects using existing splines․ Hair and Fur villi without splines on the main object․ To display, turn on the Hair and Fur modifier
There are separate objects for hair and splines of three types in obj files․

How to import into a new scene with obj files so that everything works correctly?
1.Import the object, import splines, don't forget to check the box next to "Shapes/Lines" when importing splines ․
2. Apply the Hair and Fur modifier on the object
3․ In the "Hair and Fur" modifier, in the "Tools" tab, select "Recomb From Splines" and
select spline for this object ․ Hair and Fur settings will be detailed in the preview archive․

Dwarf textures 4k․ (x2) BaseColor,Normal(opengl),Roughness,Height ․ Accessories 2k․ all on one canvas BaseColor,Normal(opengl),Roughness,Metallic,Opacity
The turbosmooth modifier was not used․

For correct display: System Units Setup - Millimeters
Rendering > Effects > Hair and Fur > Hair > geometry

If the CORONA version is higher than 1.4: "For Corona render, it is recommended to set the version to at least 1.5, since the glossiness of materials is adjusted with PBR in mind."