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Upholstery Next Gabriel # 1
PRO
$7
Royalty free
Platform:3dsMax 2015 + obj
Render:
Corona
Size:
27 MB
Colors:
Style:Modern
Materials: Fabric
Formfactor:
Published 17 May 2021
The archive contains a seamless texture of Next fabric in 4K resolution and an sbsar file for use in the version of 3ds Max 2021 and higher for PBR. The fabric texture was created in Substance Designer using real samples from the manufacturer.
In the archive you can also find maps with the entire color palette available in the catalog of samples.
https://www.gabriel.dk/en/fabrics/textile 
polys: 279,424
verts: 271,845

The 3ds Max file contains 6 customized materials. The base color of 3 of them was adjusted using maps from Substance Designer, and the rest using 3ds Max procedural maps. The first three repeat the material of the samples, but those who are especially attentive may see slight repetition (tiling) at distant angles. For long-range angles, I created the base color of the materials using procedural maps, there is no repetition of the drawing. When scaling the latest textures through the material editor, remember to scale the procedural map.

For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR.
0 comments

Upholstery Next Gabriel # 1

PRO
$7
Royalty free
95
95
95
Platform:3dsMax 2015 + obj
Render:
Corona
Size:
27 MB
Colors:
Style:Modern
Materials: Fabric
Formfactor:
Published 17 May 2021
The archive contains a seamless texture of Next fabric in 4K resolution and an sbsar file for use in the version of 3ds Max 2021 and higher for PBR. The fabric texture was created in Substance Designer using real samples from the manufacturer.
In the archive you can also find maps with the entire color palette available in the catalog of samples.
https://www.gabriel.dk/en/fabrics/textile 
polys: 279,424
verts: 271,845

The 3ds Max file contains 6 customized materials. The base color of 3 of them was adjusted using maps from Substance Designer, and the rest using 3ds Max procedural maps. The first three repeat the material of the samples, but those who are especially attentive may see slight repetition (tiling) at distant angles. For long-range angles, I created the base color of the materials using procedural maps, there is no repetition of the drawing. When scaling the latest textures through the material editor, remember to scale the procedural map.

For Corona render, it is recommended to install a version not lower than 1.5, since the glossiness of the materials is adjusted taking into account PBR.