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Office chair Olos Bonaldo
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 11 MBNEW |
| Colors: | |
| Length: | 60 cm |
| Width: | 60 cm |
| Height: | 82 cm |
| Style: | Modern |
| Materials: | Fabric, Leather |
| Formfactor: |
Published 6 July 2023
Manufacturer - https://www.bonaldo.com/ru/product/olos-office
Designer - Mauro Lipparini
The Olos office chair with a cruciform metal base and
a swivel seat, is characterized by a sinuous and substantial
design.
The archive file is 3Ds Max 2015 , FBX.
In the scene there are 2 chairs (leather and fabric) and Turbosmooth 1 is superimposed.
If you import an FBX file, apply a smoothing modifier (Subdive) to the model
Designer - Mauro Lipparini
The Olos office chair with a cruciform metal base and
a swivel seat, is characterized by a sinuous and substantial
design.
The archive file is 3Ds Max 2015 , FBX.
In the scene there are 2 chairs (leather and fabric) and Turbosmooth 1 is superimposed.
If you import an FBX file, apply a smoothing modifier (Subdive) to the model
0 comments
Office chair Olos Bonaldo
PRO
$7
Royalty free
26
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 11 MBNEW |
| Colors: | |
| Length: | 60 cm |
| Width: | 60 cm |
| Height: | 82 cm |
| Style: | Modern |
| Materials: | Fabric, Leather |
| Formfactor: |
Published 6 July 2023
Manufacturer - https://www.bonaldo.com/ru/product/olos-office
Designer - Mauro Lipparini
The Olos office chair with a cruciform metal base and
a swivel seat, is characterized by a sinuous and substantial
design.
The archive file is 3Ds Max 2015 , FBX.
In the scene there are 2 chairs (leather and fabric) and Turbosmooth 1 is superimposed.
If you import an FBX file, apply a smoothing modifier (Subdive) to the model
Designer - Mauro Lipparini
The Olos office chair with a cruciform metal base and
a swivel seat, is characterized by a sinuous and substantial
design.
The archive file is 3Ds Max 2015 , FBX.
In the scene there are 2 chairs (leather and fabric) and Turbosmooth 1 is superimposed.
If you import an FBX file, apply a smoothing modifier (Subdive) to the model
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