ARISTO_RUS
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OM Sliding doors ARISTO, Ivoire, Yv.90.1, Yv.90.9


                                    OM Sliding doors ARISTO, Ivoire, Yv.90.1, Yv.90.9
  • 3dsMax 2013 + obj (Vray)
  • 69.60 MB
  • 2019.06.13 16:27
  • Classic
  • door, coupe, sliding, interroom, mirror, cornice, pilaster, patina, wood, zoning, aristo
  • Sliding / integrated doors ARISTO Collection: YVOIRE (IVOAR) Door models: Yv.90.1, Yv.90.9 Exclusive sliding doors in classic style from the leading Russian manufacturer. For built-in wardrobe, dressing room, storage room or zoning room. Are made by the individual sizes up to 2808 mm high in 26 flowers. Doors one-sided with a decorative frame: eaves, pilasters and the basis. The aluminum profile of the system is part of the door leaf. The Yvoire collection (Ivoire) is a classic line and style with a hint of romantic Provence: milling in the form of “windows”, mirror stained glass windows with a wide facet around the perimeter resemble “French doors” and create a panoramic glazing effect. Link to the collection: https://www.aristo.ru/produktsiya/dveri-kupe/kollektsiya-yvoire/  _________________________________ Special conditions for architects and interior designers: - personal manager; - consulting technologists; - discount on products. ___________________________ For the convenience of working in 3d Max: - resizable models: door assembly + a set of decorative elements of the frame; - a palette of color solutions with customized materials (26 textures); - unique names of objects in the scene. Thank you for your attention to the company and products ARISTO! www.aristo.ru
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carica
carica
thank
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ina 3D
ina 3D
Thank you

(For Blender User: There is only one material assignment for all items "wire_115115115" where you can select the different types of wood. In Blender Cycles you can see in the material allocation that all surfaces are then displayed vertically with the selected wood species. The mirror "Mirror_insert_ARISTO_RU" must first assign a new material. (with "+" "wire_115115115.001" and rename to "Mirror".) Put these first and delete the old texture, so that only one material is displayed). Use "Append" to add a Cycles "mirror" material (such as "Mirror pzECc"). Then assign the mirror surface instead of "Mirror" to "Mirror pzECc".)