0 Recommend
OM - Bench
FREE
Royalty free
Platform:3dsMax 2017 + obj
Render:
Corona
Size:
188 MBNEW
Polygons:1.6M
Colors:
Length:1200 cm
Width:380 cm
Height:450 cm
Style:Modern
Materials: Wood
Formfactor:
Published 20 September 2023
https://ascet.store/tproduct/491678293-701608666941-skamya 

Materials:
- Solid black ash
- Solid ash
- Solid ash bleached

Bench dimensions:
400x380x450
800x380x450
1200x380x450
1600x380x450
2000x380x450

In the archive:
File for 3ds max 2017
OBJ File
Textures
3ds max material file for corona renderer

The seat of the bench has a wave texture.

Important!
The wave material is a combination of high-poly + normal + emphasizing edges in diffuse.
Use only materials from the archive.
Independent creation and replacement of materials of a bench with a wave and its appearance will be very different from the preview.

If you import models from obj.
Load the file "Bench_Ascet.mat" through the Material Editor.
Textures are not yet displayed in Viewport and Material Editor.
Assign materials to objects.
Open the Asset Tracking window (Shift + T), click the Refresh button.
Select all the textures and use Set Path to specify the texture folder.
0 comments

OM - Bench

FREE
Royalty free
622
622
622
Platform:3dsMax 2017 + obj
Render:
Corona
Size:
188 MBNEW
Polygons:1.6M
Colors:
Length:1200 cm
Width:380 cm
Height:450 cm
Style:Modern
Materials: Wood
Formfactor:
Published 20 September 2023
https://ascet.store/tproduct/491678293-701608666941-skamya 

Materials:
- Solid black ash
- Solid ash
- Solid ash bleached

Bench dimensions:
400x380x450
800x380x450
1200x380x450
1600x380x450
2000x380x450

In the archive:
File for 3ds max 2017
OBJ File
Textures
3ds max material file for corona renderer

The seat of the bench has a wave texture.

Important!
The wave material is a combination of high-poly + normal + emphasizing edges in diffuse.
Use only materials from the archive.
Independent creation and replacement of materials of a bench with a wave and its appearance will be very different from the preview.

If you import models from obj.
Load the file "Bench_Ascet.mat" through the Material Editor.
Textures are not yet displayed in Viewport and Material Editor.
Assign materials to objects.
Open the Asset Tracking window (Shift + T), click the Refresh button.
Select all the textures and use Set Path to specify the texture folder.
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