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Autumn road with leaves and puddles
PRO
$7
Royalty free
Platform:3dsMax 2016 + obj
Render:
Corona
Size:
33 MBNEW
Polygons:13K
Colors:
Style:Classic
Materials: Liquid, Concrete
Formfactor:
Published 15 September 2023
-The road was made using an editable spline (spline settings are in the screenshot in the archive);

-Asphalt Bitmaps use Real World Scale parameters (the settings are in the screenshot in the archive), size 3.0 x 3.0 m. When shifting, simple numbers are used, which confuses the tiling;

-Puddles are made using the Noise card (not tiled);

-Leaf distribution done using CoronaScatter. When distributing, the PerSquare parameter was used, which allows you to automatically adapt to the unit of area. When distributing leaves, a Noise map was used (not tiled). Scatter settings are on the screenshot in the archive;

-Rain made using Particle Flow. The source size is 3.0 x 6.0 m. Move the animation slider to see the drops. To see motion blur, turn it on in the render or camera properties;

-The archive contains the files CoronaLegacyMtl, CoronaPhysicalMtl;
-In Obj there is only the geometry of leaves and roads;
_____________
Polys 13,763
Verts 15,289
0 comments

Autumn road with leaves and puddles

PRO
$7
Royalty free
174
174
174
Platform:3dsMax 2016 + obj
Render:
Corona
Size:
33 MBNEW
Polygons:13K
Colors:
Style:Classic
Materials: Liquid, Concrete
Formfactor:
Published 15 September 2023
-The road was made using an editable spline (spline settings are in the screenshot in the archive);

-Asphalt Bitmaps use Real World Scale parameters (the settings are in the screenshot in the archive), size 3.0 x 3.0 m. When shifting, simple numbers are used, which confuses the tiling;

-Puddles are made using the Noise card (not tiled);

-Leaf distribution done using CoronaScatter. When distributing, the PerSquare parameter was used, which allows you to automatically adapt to the unit of area. When distributing leaves, a Noise map was used (not tiled). Scatter settings are on the screenshot in the archive;

-Rain made using Particle Flow. The source size is 3.0 x 6.0 m. Move the animation slider to see the drops. To see motion blur, turn it on in the render or camera properties;

-The archive contains the files CoronaLegacyMtl, CoronaPhysicalMtl;
-In Obj there is only the geometry of leaves and roads;
_____________
Polys 13,763
Verts 15,289