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Osmor Coffee Table
PRO
$7
Royalty free
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 3 MBNEW |
| Polygons: | 18K |
| Colors: | |
| Length: | 50 cm |
| Width: | 50 cm |
| Height: | 45 cm |
| Style: | Modern |
| Materials: | Plastic |
| Formfactor: |
Published 31 July 2025
Osmor Coffee Table
Width, cm:
50
Height,cm:
45
Depth, cm:
50
poly: 18,336
vertx: 17,672
Reference page:
https://www.inmyroom.ru/products/1865139-kofejnyj-stol-osmor-bezhevogo-cveta
The model have turbosmooth in renders. Anti-aliasing modifier should be on some objects. ( in the render- 2 iterations) -max 2015 corona -obj(it is necessary to throw MeshSmooth (2 iterations) on some objects).
Width, cm:
50
Height,cm:
45
Depth, cm:
50
poly: 18,336
vertx: 17,672
Reference page:
https://www.inmyroom.ru/products/1865139-kofejnyj-stol-osmor-bezhevogo-cveta
The model have turbosmooth in renders. Anti-aliasing modifier should be on some objects. ( in the render- 2 iterations) -max 2015 corona -obj(it is necessary to throw MeshSmooth (2 iterations) on some objects).
0 comments
Osmor Coffee Table
PRO
$7
Royalty free
7
| Platform: | 3dsMax 2015 + fbx |
| Render: | |
| Size: | 3 MBNEW |
| Polygons: | 18K |
| Colors: | |
| Length: | 50 cm |
| Width: | 50 cm |
| Height: | 45 cm |
| Style: | Modern |
| Materials: | Plastic |
| Formfactor: |
Published 31 July 2025
Osmor Coffee Table
Width, cm:
50
Height,cm:
45
Depth, cm:
50
poly: 18,336
vertx: 17,672
Reference page:
https://www.inmyroom.ru/products/1865139-kofejnyj-stol-osmor-bezhevogo-cveta
The model have turbosmooth in renders. Anti-aliasing modifier should be on some objects. ( in the render- 2 iterations) -max 2015 corona -obj(it is necessary to throw MeshSmooth (2 iterations) on some objects).
Width, cm:
50
Height,cm:
45
Depth, cm:
50
poly: 18,336
vertx: 17,672
Reference page:
https://www.inmyroom.ru/products/1865139-kofejnyj-stol-osmor-bezhevogo-cveta
The model have turbosmooth in renders. Anti-aliasing modifier should be on some objects. ( in the render- 2 iterations) -max 2015 corona -obj(it is necessary to throw MeshSmooth (2 iterations) on some objects).
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