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Paolo Castelli Acquerello Nucleo console
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 67 MBNEW |
| Polygons: | 9K |
| Colors: | |
| Length: | 158 cm |
| Width: | 46 cm |
| Height: | 73 cm |
| Style: | Modern |
| Materials: | Metal, Stone |
| Formfactor: |
Published 8 July 2024
Nucleo represents the pure naturalness of shapes and materials, favoring biomorphic fashion. The console has a sculptural silhouette created through the decorative and structural use of Dolomia, a local natural stone that represents the Italian mountains. The brilliance of the mineral limestone is complemented by a supporting structure in a matt metallic Calamine or Bronze Shadow finish, visible through sections that characterize the aesthetic exploration of the legs, supporting the tabletop in an asymmetrical and unexpected rhythm.
The model is assembled for subdivision. When using OBJ, please apply MeshSmoth/TurboSmoth with 2-3 iterations.
https://www.paolocastelli.com/en/prodotto/console/nucleo-console/
The model is assembled for subdivision. When using OBJ, please apply MeshSmoth/TurboSmoth with 2-3 iterations.
https://www.paolocastelli.com/en/prodotto/console/nucleo-console/
0 comments
Paolo Castelli Acquerello Nucleo console
PRO
$7
Royalty free
69
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 67 MBNEW |
| Polygons: | 9K |
| Colors: | |
| Length: | 158 cm |
| Width: | 46 cm |
| Height: | 73 cm |
| Style: | Modern |
| Materials: | Metal, Stone |
| Formfactor: |
Published 8 July 2024
Nucleo represents the pure naturalness of shapes and materials, favoring biomorphic fashion. The console has a sculptural silhouette created through the decorative and structural use of Dolomia, a local natural stone that represents the Italian mountains. The brilliance of the mineral limestone is complemented by a supporting structure in a matt metallic Calamine or Bronze Shadow finish, visible through sections that characterize the aesthetic exploration of the legs, supporting the tabletop in an asymmetrical and unexpected rhythm.
The model is assembled for subdivision. When using OBJ, please apply MeshSmoth/TurboSmoth with 2-3 iterations.
https://www.paolocastelli.com/en/prodotto/console/nucleo-console/
The model is assembled for subdivision. When using OBJ, please apply MeshSmoth/TurboSmoth with 2-3 iterations.
https://www.paolocastelli.com/en/prodotto/console/nucleo-console/
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