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Parker and Farr - Mackbeth sofa
PRO
$7
Royalty free
Platform:3dsMax 2014 + fbx
Render:
V-Ray
Size:
18 MBNEW
Polygons:225K
Colors:
Length:160 cm
Width:90 cm
Height:88 cm
Style:Classic
Materials: Fabric
Formfactor:
Published 20 February 2022
A two-seat sofa made in a traditional classical style. The sofa, upholstered in a textured light beige fabric with classic armrests and back, exudes timeless charm. The comfortable seat with two separate cushions is ideal for accommodating two people. Silky bronze-colored cushions complement the upholstery, giving it a touch of elegance. This four-legged sofa made of dark wood with pointed edges harmoniously combines style and comfort.

- The model is based on the original manufacturer's dimensions and technical data.
- Modeled in 3ds Max 2014, rendered using V-Ray.
- Subdivision-ready geometry.
- Model, textures and materials have unique logical names.
- The V-ray materials are set up with gamma 2.2, shaders and textures are included.
- Correctly scale of the original objects, multi-submaterial, object at 0.0.0.
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Parker and Farr - Mackbeth sofa

PRO
$7
Royalty free
72
72
72
Platform:3dsMax 2014 + fbx
Render:
V-Ray
Size:
18 MBNEW
Polygons:225K
Colors:
Length:160 cm
Width:90 cm
Height:88 cm
Style:Classic
Materials: Fabric
Formfactor:
Published 20 February 2022
A two-seat sofa made in a traditional classical style. The sofa, upholstered in a textured light beige fabric with classic armrests and back, exudes timeless charm. The comfortable seat with two separate cushions is ideal for accommodating two people. Silky bronze-colored cushions complement the upholstery, giving it a touch of elegance. This four-legged sofa made of dark wood with pointed edges harmoniously combines style and comfort.

- The model is based on the original manufacturer's dimensions and technical data.
- Modeled in 3ds Max 2014, rendered using V-Ray.
- Subdivision-ready geometry.
- Model, textures and materials have unique logical names.
- The V-ray materials are set up with gamma 2.2, shaders and textures are included.
- Correctly scale of the original objects, multi-submaterial, object at 0.0.0.