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PBTeen - Hedwig Owl Bean Bag
PRO
$7
Royalty free
| Platform: | 3dsMax 2017 + fbx |
| Render: | |
| Size: | 21 MBNEW |
| Colors: | |
| Length: | 100 cm |
| Width: | 100 cm |
| Style: | Modern |
| Materials: | Fur |
| Formfactor: |
Published 18 October 2023
https://www.pbteen.com/products/hedwig-owl-beanbag/
The scene is made in mm.
If your scene units are different, in the Hair and Fur modifier, click the Recomb From Splines button (located in the Tools section) and then select the PBTeen_Owl - Fur_Spline object.
The archive contains screenshots with settings for the Hair and Fur modifier and wool material.
There is no fur on the model in the FBX format, and the procedural maps in the materials are also replaced with textures. Please note that Hair and Fur does not currently support texture coordinates in Corona, so to get fur like in the preview, you need to use procedural maps, as in the original material.
If you have any questions about the model, please send me a message.
The scene is made in mm.
If your scene units are different, in the Hair and Fur modifier, click the Recomb From Splines button (located in the Tools section) and then select the PBTeen_Owl - Fur_Spline object.
The archive contains screenshots with settings for the Hair and Fur modifier and wool material.
There is no fur on the model in the FBX format, and the procedural maps in the materials are also replaced with textures. Please note that Hair and Fur does not currently support texture coordinates in Corona, so to get fur like in the preview, you need to use procedural maps, as in the original material.
If you have any questions about the model, please send me a message.
0 comments
PBTeen - Hedwig Owl Bean Bag
PRO
$7
Royalty free
35
| Platform: | 3dsMax 2017 + fbx |
| Render: | |
| Size: | 21 MBNEW |
| Colors: | |
| Length: | 100 cm |
| Width: | 100 cm |
| Style: | Modern |
| Materials: | Fur |
| Formfactor: |
Published 18 October 2023
https://www.pbteen.com/products/hedwig-owl-beanbag/
The scene is made in mm.
If your scene units are different, in the Hair and Fur modifier, click the Recomb From Splines button (located in the Tools section) and then select the PBTeen_Owl - Fur_Spline object.
The archive contains screenshots with settings for the Hair and Fur modifier and wool material.
There is no fur on the model in the FBX format, and the procedural maps in the materials are also replaced with textures. Please note that Hair and Fur does not currently support texture coordinates in Corona, so to get fur like in the preview, you need to use procedural maps, as in the original material.
If you have any questions about the model, please send me a message.
The scene is made in mm.
If your scene units are different, in the Hair and Fur modifier, click the Recomb From Splines button (located in the Tools section) and then select the PBTeen_Owl - Fur_Spline object.
The archive contains screenshots with settings for the Hair and Fur modifier and wool material.
There is no fur on the model in the FBX format, and the procedural maps in the materials are also replaced with textures. Please note that Hair and Fur does not currently support texture coordinates in Corona, so to get fur like in the preview, you need to use procedural maps, as in the original material.
If you have any questions about the model, please send me a message.
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