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Pendant lamp hoola by TOSSB
PRO
$7
Royalty free
Platform:3dsMax 2013 + obj
Render:
V-Ray
Corona
Size:
2 MBNEW
Colors:
Style:Modern
Materials: Metal
Formfactor:
Published 18 December 2025
Name: Pendant lamp hoola by TOSSB
Version: 2013
Preview: No
Units: Centimeters
Polys: 12,119
Verts: 13,217
A D40
B D100
C D140
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ

Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.

All objects in the scene have a single Multi/Sub-Object material applied to them.
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Pendant lamp hoola by TOSSB

PRO
$7
Royalty free
12
12
12
Platform:3dsMax 2013 + obj
Render:
V-Ray
Corona
Size:
2 MBNEW
Colors:
Style:Modern
Materials: Metal
Formfactor:
Published 18 December 2025
Name: Pendant lamp hoola by TOSSB
Version: 2013
Preview: No
Units: Centimeters
Polys: 12,119
Verts: 13,217
A D40
B D100
C D140
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ

Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.

All objects in the scene have a single Multi/Sub-Object material applied to them.