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Pendant lamp Lava Corki Skygrden
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Plastic |
| Formfactor: |
Published 6 December 2025
Name: Pendant lamp Lava Corki Skygrden
Version: 2013
Preview: No
Units: Centimeters
Polys: 4,574
Verts: 4,725
Dimension: ↔ 45 cm, ↗ 45 cm, ↑ 30 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://aliexpress.ru/item/4001121793519.html?sku_id=10000014550890688
Version: 2013
Preview: No
Units: Centimeters
Polys: 4,574
Verts: 4,725
Dimension: ↔ 45 cm, ↗ 45 cm, ↑ 30 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://aliexpress.ru/item/4001121793519.html?sku_id=10000014550890688
0 comments
Pendant lamp Lava Corki Skygrden
PRO
$7
Royalty free
7
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 1 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal, Plastic |
| Formfactor: |
Published 6 December 2025
Name: Pendant lamp Lava Corki Skygrden
Version: 2013
Preview: No
Units: Centimeters
Polys: 4,574
Verts: 4,725
Dimension: ↔ 45 cm, ↗ 45 cm, ↑ 30 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://aliexpress.ru/item/4001121793519.html?sku_id=10000014550890688
Version: 2013
Preview: No
Units: Centimeters
Polys: 4,574
Verts: 4,725
Dimension: ↔ 45 cm, ↗ 45 cm, ↑ 30 cm
XForm: Yes
Texture: No
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene units are in "cm." If you use "mm," you'll need to adjust the Max. Level (Corona) and Amount (V-ray) values to increase or decrease the surface height. For "Displacement" to work correctly, your scene must be in centimeters and scaled correctly.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://aliexpress.ru/item/4001121793519.html?sku_id=10000014550890688
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