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Penndat lamp STENLY MARBLE
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 8 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Glass, Ceramics |
| Formfactor: |
Published 5 August 2025
Name: Penndat lamp STENLY MARBLE
Version: 2013
Preview: No
Units: Centimeters
Poly: 14,830
Verts: 15,424
Dimension: ↔ 15 cm, ↗ 15 cm, ↑ 11 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.lampatron.ru/cat/item/design-lamps-stenly-marble/
Version: 2013
Preview: No
Units: Centimeters
Poly: 14,830
Verts: 15,424
Dimension: ↔ 15 cm, ↗ 15 cm, ↑ 11 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.lampatron.ru/cat/item/design-lamps-stenly-marble/
0 comments
Penndat lamp STENLY MARBLE
PRO
$7
Royalty free
15
| Platform: | 3dsMax 2013 + obj |
| Render: | |
| Size: | 8 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Glass, Ceramics |
| Formfactor: |
Published 5 August 2025
Name: Penndat lamp STENLY MARBLE
Version: 2013
Preview: No
Units: Centimeters
Poly: 14,830
Verts: 15,424
Dimension: ↔ 15 cm, ↗ 15 cm, ↑ 11 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.lampatron.ru/cat/item/design-lamps-stenly-marble/
Version: 2013
Preview: No
Units: Centimeters
Poly: 14,830
Verts: 15,424
Dimension: ↔ 15 cm, ↗ 15 cm, ↑ 11 cm
XForm: Yes
Texture: Yes
Render: V-Ray 5, Corona 6
Formats: 3Ds Max 2013, OBJ
Scene Unit in "cm". If you have "mm", then in case of increasing or decreasing the height of the surface, you will need to adjust the Max. level (Corona) and Amount (V-ray) values. For "Displacement" to work correctly, your scene must be in centimeters and in the correct scale.
All objects in the scene have a single Multi/Sub-Object material applied to them.
https: https://www.lampatron.ru/cat/item/design-lamps-stenly-marble/
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