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Perforated panels IL-1
PRO
$7
Royalty free
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 143 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 2 April 2026
Perforated panels IL-1
The model color can be set in the Color Map
Texture resolution on the model is 4096x4096
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Vray version 5
Vray materials were obtained using Vray-converter
Those working in V-Ray versions lower than 3.1 should be careful; in the materials section, BRDF is set to Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
The model color can be set in the Color Map
Texture resolution on the model is 4096x4096
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Vray version 5
Vray materials were obtained using Vray-converter
Those working in V-Ray versions lower than 3.1 should be careful; in the materials section, BRDF is set to Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments
Perforated panels IL-1
PRO
$7
Royalty free
7
| Platform: | 3dsMax 2018 + obj |
| Render: | |
| Size: | 143 MBNEW |
| Colors: | |
| Style: | Modern |
| Materials: | Metal |
| Formfactor: |
Published 2 April 2026
Perforated panels IL-1
The model color can be set in the Color Map
Texture resolution on the model is 4096x4096
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Vray version 5
Vray materials were obtained using Vray-converter
Those working in V-Ray versions lower than 3.1 should be careful; in the materials section, BRDF is set to Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
The model color can be set in the Color Map
Texture resolution on the model is 4096x4096
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Corona version 11
In CoronaRender versions 6 and below
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Vray version 5
Vray materials were obtained using Vray-converter
Those working in V-Ray versions lower than 3.1 should be careful; in the materials section, BRDF is set to Microfaset GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
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