0 Recommend
Perforated panels IL-3
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
123 MBNEW
Colors:
Style:Modern
Materials: Metal
Formfactor:
Published 2 April 2026
Perforated panels IL-3
The color of the model can be set in the Color Map
The texture resolution on the model is 4096x4096, the textures are seamless
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In versions CoronaRender 6 and below
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Version Vray 5
Vray materials were obtained using Vray-converter
Those working in V-Ray versions lower than 3.1 should be careful, in the materials section BRDF is set to Microfaset GTR (GGX), if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW
0 comments

Perforated panels IL-3

PRO
$7
Royalty free
14
14
14
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
123 MBNEW
Colors:
Style:Modern
Materials: Metal
Formfactor:
Published 2 April 2026
Perforated panels IL-3
The color of the model can be set in the Color Map
The texture resolution on the model is 4096x4096, the textures are seamless
Materials CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray
Version Corona 11
In versions CoronaRender 6 and below
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage
Version Vray 5
Vray materials were obtained using Vray-converter
Those working in V-Ray versions lower than 3.1 should be careful, in the materials section BRDF is set to Microfaset GTR (GGX), if your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for PBR roughness-metallic workspace.
Textures and materials have logical names
Texturing UnwrapUVW