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Binker Writing Desk, Divan.ru and Ponty Chair, Stoolgroup
PRO
$7
Royalty free
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
74 MBNEW
Colors:
Style:Modern
Materials: Wood
Formfactor:
Published 14 March 2026
Binker Writing Desk, Divan.ru, and Ponty Chair, Stoolgroup
Desk: https://www.divan.ru/product/pismennyj-stol-binker-white 
Chair: https://stoolgroup.ru/stul-ofisnyy-ponty-seryy-chernye-nozhki/ 
The color of the desk model can be set in the Color Map.
The desk model has the Weighted Normals modifier applied.
Materials: CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray.
Corona version: 11.
In CoronaRender versions 6 and below.
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage.
Vray version: 5.
Vray materials were obtained using the Vray converter.
If you are using V-Ray versions lower than 3.1, please note that the materials in the BRDF section use Microfacet GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for a PBR roughness-metallic workflow.
Textures and materials have logical names.
Texturing: UnwrapUVW.
0 comments

Binker Writing Desk, Divan.ru and Ponty Chair, Stoolgroup

PRO
$7
Royalty free
7
7
7
Platform:3dsMax 2018 + obj
Render:
V-Ray
Corona
Size:
74 MBNEW
Colors:
Style:Modern
Materials: Wood
Formfactor:
Published 14 March 2026
Binker Writing Desk, Divan.ru, and Ponty Chair, Stoolgroup
Desk: https://www.divan.ru/product/pismennyj-stol-binker-white 
Chair: https://stoolgroup.ru/stul-ofisnyy-ponty-seryy-chernye-nozhki/ 
The color of the desk model can be set in the Color Map.
The desk model has the Weighted Normals modifier applied.
Materials: CoronaPhysicalMTL, CoronaLegacyMTL=CoronaMTL, Vray.
Corona version: 11.
In CoronaRender versions 6 and below.
For CoronaLegacyMtl, a Corona Renderer version of at least 1.5 is required, as the maps are designed for PBR (roughness-metallic) usage.
Vray version: 5.
Vray materials were obtained using the Vray converter.
If you are using V-Ray versions lower than 3.1, please note that the materials in the BRDF section use Microfacet GTR (GGX). If your version is older than 3.1, the BRDF field will be empty. Choose Blinn, Phong, or Ward – whichever is preferable for you.
All maps are designed for a PBR roughness-metallic workflow.
Textures and materials have logical names.
Texturing: UnwrapUVW.