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Beer in a mug with dried fish
PRO
$7
Royalty free
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 38 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Liquid, Organics |
| Formfactor: |
Published 5 April 2022
video preview: https://youtu.be/ECeeM0gNMLk
Model for 3ds max 2013 and higher, Vray render. For other render engines, you can convert the materials yourself.
The foam is created using two Displacement objects and a seamless texture.
Dried fish - photoscan.
On the mug is a single multi-material.
Drops on a beer mug - an auxiliary polygonal element with displacement and a transparency mask.
*FBX with turbosmooth 1 iterration
*when importing from FBX Vray version, you need to manually adjust bitmap input gamma = 1.0 for normal map.
*displacement height for foam=0.15cm, for drops on glass=0.07cm.
Model for 3ds max 2013 and higher, Vray render. For other render engines, you can convert the materials yourself.
The foam is created using two Displacement objects and a seamless texture.
Dried fish - photoscan.
On the mug is a single multi-material.
Drops on a beer mug - an auxiliary polygonal element with displacement and a transparency mask.
*FBX with turbosmooth 1 iterration
*when importing from FBX Vray version, you need to manually adjust bitmap input gamma = 1.0 for normal map.
*displacement height for foam=0.15cm, for drops on glass=0.07cm.
0 comments
Beer in a mug with dried fish
PRO
$7
Royalty free
59
| Platform: | 3dsMax 2013 + fbx |
| Render: | |
| Size: | 38 MBNEW |
| Colors: | |
| Style: | Ethnic |
| Materials: | Liquid, Organics |
| Formfactor: |
Published 5 April 2022
video preview: https://youtu.be/ECeeM0gNMLk
Model for 3ds max 2013 and higher, Vray render. For other render engines, you can convert the materials yourself.
The foam is created using two Displacement objects and a seamless texture.
Dried fish - photoscan.
On the mug is a single multi-material.
Drops on a beer mug - an auxiliary polygonal element with displacement and a transparency mask.
*FBX with turbosmooth 1 iterration
*when importing from FBX Vray version, you need to manually adjust bitmap input gamma = 1.0 for normal map.
*displacement height for foam=0.15cm, for drops on glass=0.07cm.
Model for 3ds max 2013 and higher, Vray render. For other render engines, you can convert the materials yourself.
The foam is created using two Displacement objects and a seamless texture.
Dried fish - photoscan.
On the mug is a single multi-material.
Drops on a beer mug - an auxiliary polygonal element with displacement and a transparency mask.
*FBX with turbosmooth 1 iterration
*when importing from FBX Vray version, you need to manually adjust bitmap input gamma = 1.0 for normal map.
*displacement height for foam=0.15cm, for drops on glass=0.07cm.
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